Reachability-Informed Reinforcement Learning for Multi-Impulse Interplanetary Transfers

math.OC cs.LG cs.SY eess.SY Yashdeep Chaudhary, Roberto Armellin, Harry Holt · Oct 1, 2026
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What it does
This paper tackles deterministic multi-impulse interplanetary rendezvous by embedding classical astrodynamics inside a reinforcement-learning policy. The proposed Reachability Analysis-Informed RL (RARL) framework maps bounded velocity...
Why it matters
The proposed Reachability Analysis-Informed RL (RARL) framework maps bounded velocity perturbations into a local ellipsoidal waypoint set via the first-order position-from-velocity sensitivity matrix; the policy selects a waypoint, and a...
Main concern
RARL is a carefully constructed hybrid of geometric reachability and deep RL that yields strong empirical performance on an Earth–Mars benchmark. Across three independent seeds, the mean maneuver cost is 10.
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Plain-language introduction

This paper tackles deterministic multi-impulse interplanetary rendezvous by embedding classical astrodynamics inside a reinforcement-learning policy. The proposed Reachability Analysis-Informed RL (RARL) framework maps bounded velocity perturbations into a local ellipsoidal waypoint set via the first-order position-from-velocity sensitivity matrix; the policy selects a waypoint, and a Lambert solver reconstructs the dynamically consistent impulsive arc. The core contribution is a physically structured action interface that supports both near-optimal nominal transfers and policy reuse across a family of dispersed departure states.

Critical review
Verdict
Bottom line

RARL is a carefully constructed hybrid of geometric reachability and deep RL that yields strong empirical performance on an Earth–Mars benchmark. Across three independent seeds, the mean maneuver cost is 10.23 km/s, only 1.72% above a validated sequential convex programming reference, and multi-state training attains 100% feasibility on 10,000 held-out Monte Carlo departures with a mere 0.61% increase in nominal cost. The limitation is that feasibility is purely empirical: as the authors note, membership in the linear set does not guarantee that the Lambert-reconstructed impulse obeys the same limit, and the study is confined to fixed-node two-body dynamics.

“membership in the linear set does not guarantee that the Lambert-reconstructed impulse obeys the same limit”
Chaudhary et al., Sec. 3.2
What holds up

The reachability-informed action interface is the standout element. It replaces generic continuous actions with waypoint selection inside an STM-derived ellipsoid, making policy decisions geometrically interpretable. The supporting diagnostics are equally convincing: the local linear map achieves a mean relative error of $9.52 \times 10^{-5}$ at maximum impulse (Fig. 3), while the terminal two-impulse proxy ranks nonlinear Lambert demand with Spearman $\rho_s = 0.9991$ (Fig. 4). The multi-state results are robust across seeds, with every trained policy achieving zero cap violations on dispersed departures compared with a 6.49% mean feasibility rate for single-state policies (Table 6).

“At the physical cap, the mean relative error is 9.52×10−5”
Chaudhary et al., Sec. 4.2
“The Spearman rank correlation is ρs=0.9991”
Chaudhary et al., Sec. 4.3
Main concerns

The local reachability description is an approximation without certification. The authors explicitly state that The first-order set is therefore used as a local decision interface rather than as a nonlinear reachability or recursive-feasibility certificate, meaning impulse-limit compliance is verified only a posteriori via Lambert reconstruction. This empirical safety model is mitigated by a small inner guard $g$, but no analytic margin is provided.

A second major restriction is the reliance on deterministic two-body heliocentric dynamics throughout propagation and reconstruction; perturbations, ephemeris, and real-world operational constraints are absent. Finally, the node count and segment durations are fixed ($N=20$), so the policy learns where to steer within a predetermined mesh but not how to place maneuvers optimally in time.

“The first-order set is therefore used as a local decision interface rather than as a nonlinear reachability or recursive-feasibility certificate.”
Chaudhary et al., Sec. 3.2
Evidence and comparison

The evidence supports the central claims for the studied benchmark. The SCP reference is independently propagated to verify consistency, producing a 10.0585 km/s baseline against which RARL’s 1.72% gap is meaningful. The comparison to Marmo et al.’s reported 10.4048 km/s deterministic result is used only to situate RARL within the literature, while the primary comparison to the authors’ own SCP reference is fair and internally consistent. The single-state versus multi-state evaluation on a common 10,000-departure Monte Carlo set directly demonstrates the robustness–cost trade-off, and the paper commendably reports both per-seed and aggregate statistics.

“Marmo et al. report a deterministic optimal control solution with a total maneuver cost of 10.4048 km/s”
Chaudhary et al., Sec. 5.4
Reproducibility

Experimental details are unusually thorough: nondimensionalization, observation scaling bounds, reward weights, MLP architectures, and PPO hyperparameters are all tabulated (Tables 1–3), and the software stack—PyKEP, Stable-Baselines3, PyTorch, Gymnasium, SciPy, CVXPY, MOSEK—is mainstream and well documented. Reproduction is nonetheless hindered by enormous sample budgets: Each single-state run uses approximately 240 million training transitions. No code repository or random seeds are mentioned, and the multi-step checkpoint-selection heuristic adds procedural complexity that would need to be duplicated exactly.

“Each single-state run uses approximately 240 million training transitions”
Chaudhary et al., Sec. 5.2
Abstract

Reinforcement learning offers the prospect of a reusable sequential decision-making mechanism for spacecraft trajectory design, motivating policy interfaces that connect learned decisions to the underlying maneuver geometry. This paper develops Reachability Analysis-Informed Reinforcement Learning (RARL) for deterministic multi-impulse interplanetary transfers, placing intermediate waypoint selection at the center of the learned decision process. Local first-order reachability maps bounded velocity perturbations into an ellipsoidal set of next-node positions, within which the policy selects its waypoint. Lambert reconstruction then determines the corresponding maneuver to reach this selected waypoint along a dynamically consistent ballistic arc, coupling learned transfer-geometry selection with classical astrodynamics. A terminal two-impulse reconstruction completes the rendezvous, supported by a linear maneuver-demand assessment used for reward shaping. Numerical studies characterize this interface on a two-body Earth-Mars benchmark. Across three independent training runs, RARL achieves a mean maneuver cost of 10.23 km/s, 1.72% above a validated local sequential convex programming reference. Training over dispersed initial states extends policy reuse across a departure family with fixed target state and transfer duration. Each of the three independently trained multi-state policies completes all 10,000 held-out Monte Carlo departures without impulse-cap violations, compared with a mean feasibility rate of 6.49% for single-state policies. This broader sampled feasibility is accompanied by a 0.61% increase in mean nominal maneuver cost, without further training across departures. These results demonstrate that a reachability-informed decision interface supports benchmark-quality trajectory construction and policy reuse across dispersed departure conditions.

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