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cs.CVcs.LGcs.RO Yunfei Xie, Howard H. Qian, Shiyi Lan et al. · Oct 22, 2026

Evaluating robotic foundation models still relies on expensive closed-loop rollouts in simulation or reality. This paper proposes Sensorimotor Alignment ($S^2$), a training-free offline metric inspired by the Platonic Representation Hypothesis, which scores how well a model's sensory embeddings align with the geometry of recorded end-effector trajectories. The authors find positive correlations between $S^2$ and task success across vision-language-action models, raw vision-language models, world action models, and real-robot policies, and argue the metric can cheaply rank models and diagnose representation-level behavior.

Robotic foundation models are typically evaluated through costly closed-loop rollouts, which motivates cheap offline proxies for model capability. The Platonic Representation Hypothesis (PRH) suggests that as representations improve, different modalities such as vision and language converge toward a shared statistical model of reality. We ask whether motion trajectories form another such modality: as embodied models become more capable, should their sensory representations converge toward the structure of physical motion? To examine this, we propose Sensorimotor Alignment ($S^2$), a training-free offline metric that measures how well a model's sensory representation aligns with the geometry of physical motion. We find that $S^2$ correlates positively with downstream robot task success across embodied model families, making it a low-cost offline proxy for prioritizing models before closed-loop evaluation. $S^2$ can also identify promising vision-language model (VLM) backbones even before costly fine-tuning into vision-language-action models (VLAs). Beyond this correlation, $S^2$ offers representation-level explanations for phenomena observed in VLAs and world action models (WAMs). With $S^2$, we extend PRH to embodied models and make sensorimotor alignment empirically measurable, offering insight into why an embodied model succeeds beyond its closed-loop success rate.
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cs.ROcs.CV Eun Sun Lee, Minkyun Seo, Gwangtak Bae et al. · Oct 22, 2026

This paper tackles cross-session indoor navigation, where an agent must reach a prior-session goal despite scene changes, sensor differences, and partial overlap. The key idea is a sparse topometric graph whose nodes compress local 3D geometry around traversable anchors and whose edges encode traversable distance, enabling both memory-efficient storage and learned graph matching for alignment. The approach matters because it promises to slash map memory by over two orders of magnitude while outperforming dense grids, appearance maps, and semantic graphs on standard benchmarks.

A conventional embodied agent in an indoor environment builds a map by accumulating noisy real-world measurements and results from heavy inference to guide navigation. While the detailed measurements may differ due to scene changes or sensor settings, the unique topological structure of navigable passages or the connectivity between rooms may provide training-free guidance that complements local observations. We propose a sparse topometric graph as an efficient structural representation for robust indoor navigation, alleviating the need for fine-grained matching, which is computationally expensive, memory-intensive, and prone to real-world variations. The map consists of nodes that encode local 3D geometry and distance-weighted edges that capture traversable connectivity. A learned graph-matching network finds consistent subgraph structures across sessions by considering both node-level geometric descriptors and neighborhood connectivity. The holistic contextual matching is robust to local ambiguities caused by weak distinctiveness or repetitive structure, and establishes stable correspondences despite local scene changes, different sensor modalities, or limited spatial overlap. We analyze the practicality of the graph through cross-session point-goal navigation, where a goal specified in a prior reference map must be reached from an unknown initial pose in a later session. Experiments show that our method achieves the highest success rates (77.1% on Gibson and 40.0% under 3D-FRONT scene changes), while reducing memory by more than two orders of magnitude compared to point-level representations. The proposed approach further supports cross-session alignment and goal-directed navigation with strong scalability and robust real-world transfer.
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cs.ROcs.CV Mingyu Sheng, Jianan Fan, Dongnan Liu et al. · Oct 22, 2026

The paper addresses vision-based policy learning for laparoscopic robotic manipulation, where end-to-end RL suffers from sparse visual signals and stringent precision requirements, while imitation learning demands scarce expert demonstrations. The authors propose distilling a privileged state-based teacher into an RGB-based student by matching their Gaussian action distributions, with particular emphasis on theoretically analyzing first- and second-order properties of matching objectives including forward KL, reverse KL, Jeffreys divergence, and Wasserstein distance. Extensive experiments in the SurRoL simulator indicate that uncertainty-aware distribution matching—especially Jeffreys divergence—achieves markedly more stable and higher success rates on complex surgical tasks than general RL or imitation learning baselines.

End-to-end control policies trained via Reinforcement Learning (RL) have emerged as an alternative to conventional surgical robotic control approaches, with recent studies exploring state-based policies trained on privileged state observations. However, such approaches rely on precise physical states that are difficult to obtain reliably in surgical environments. Vision-based RL provides an alternative by learning manipulation policies directly from RGB observations, avoiding explicit state estimation and manually engineered perception pipelines while enabling policies to acquire task-relevant visual representations. Nevertheless, obtaining vision-based policies via pure RL methods for surgical manipulation remains challenging. Thus, imitation learning (IL) becomes another solution, yet it requires a large number of expert demonstrations, which are difficult to obtain in minimally invasive surgery. In this work, we propose a framework for state-to-vision policy distillation in laparoscopic robotic manipulation. Specifically, a state-based policy with privileged observations is employed as the teacher, and a vision-based policy learns from RGB observations and robot proprioceptive information, which requires less expert demonstrations than IL and introduces superior performance than RL methods. We conduct extensive experiments on various surgical manipulation tasks in the simulated environment. Experimental results show that, in the context of laparoscopic robotic manipulation, training vision-based policies with general-purpose RL methods is challenging, whereas our proposed state-to-vision policy distillation leads to more consistent and stable performance across tasks.
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cs.HCcs.CVcs.RO David Ahmedt-Aristizabal, Mohammad Ali Armin, Akila Pemasiri et al. · Oct 22, 2026

As populations age, robotics and ambient AI are increasingly proposed to help older adults live independently in private homes and residential aged care (RAC) facilities. This chapter frames both settings as extreme human-robot interaction (HRI) environments—cluttered, dynamic, and technically under-supported—and surveys the sensors, perception algorithms, interaction designs, privacy safeguards, and evaluation frameworks needed to make such deployments viable. Its central thesis is that success requires moving beyond lab accuracy toward real-world operational metrics, privacy-by-design, and sustained acceptability.

This chapter explores how robotic systems and ambient intelligence can enhance care for older adults in residential aged care (RAC) homes and private homes. Although these settings differ, we frame both as extreme and challenging environments for human-robot interaction (HRI), characterised by cluttered and dynamic layouts, diverse resident needs, and limited on-site technical support. We review embodied and non-embodied systems that assist with daily living, safety monitoring, and social engagement, highlighting hybrid deployments where robots complement fixed and wearable sensors. To ensure these technologies are usable and effective, design considerations consider the cognitive, physical, and social needs of older adults. Interaction design prioritises accessibility for older adults with low digital literacy, using robust but simple voice interfaces, small sets of non-verbal cues, accessible screen-based companions, and safe object handovers. Privacy, trust, and acceptability are addressed via practical strategies such as on-device inference, data minimisation, visible consent controls, and transparent data handling aligned with emerging artificial intelligence (AI) and privacy regulation. Evaluation emphasises real-world metrics including false alarms per day, time to recover from faults, staff workload, and long-term system reliability. We close by outlining open research challenges and future directions for scalable, regulation-ready deployments that support aging with dignity, safety, and independence.
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cs.ROcs.CVcs.LG Chenyuan Chen, Ran Ding, Lechen Zhang et al. · Oct 22, 2026

Whole-body vision-language-action (VLA) policies for humanoid loco-manipulation usually condition only on the current view, so they fail when brief object cues vanish before the robot must act. This paper proposes WholeBodyMem, which uses a frozen SAM3 to track task objects, detects object events (appear, disappear, move, change shape) to causally select up to $B_{\max}=7$ key frames, and feeds those native tokens together with mask-pooled object tokens into a flow-matching action expert via cross-attention and FiLM. On the new HuMeGo benchmark and standard SIMPLE tasks, the method raises the $\Psi_0$ base policy's simulated success from $29.1\%$ to $72.6\%$ and real-world Unitree G1 success from $36.7\%$ to $88.3\%$, while also improving reactive tasks to $86.9\%$.

Humanoid loco-manipulation in dynamic scenes is non-Markovian: cues vanish as objects change or are hidden, or leave the view as the robot turns and walks, yet whole-body vision-language-action (VLA) policies see only the present. We present WholeBodyMem, an object-guided perceptual memory that keeps the pre-history of object events seen before the robot acts on its goal. SAM3 tracks the task objects, and their events causally select key frames within an adaptive budget, which the action expert reads by cross-attention together with object tokens encoding appearance, geometry and time. We also contribute HuMeGo, a humanoid memory benchmark with six simulated and six real-world Unitree G1 tasks. Keeping the right frames rather than more frames, WholeBodyMem surpasses memoryless and uniform-memory baselines, raising its base policy's success from 29.1% to 72.6% in simulation and from 36.7% to 88.3% on the real robot, while also improving the standard SIMPLE tasks (70.2% to 86.9%).
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cs.ROcs.LG Mateusz Odrowaz-Sypniewski, Michael Amir, Jasmine Bayrooti et al. · Oct 22, 2026

This paper asks whether robot learning must rely on embodied data by training in-context action predictors entirely on procedurally generated, non-robotic mathematical abstractions—tabular MDPs, contextual bandits, and linear dynamical systems. Using a Prior-Data Fitted Network framework, the authors show that these synthetic control priors achieve non-trivial zero-shot action prediction on held-out simulated and real-world robots, including manipulators, wheeled vehicles, quadrupeds, and aerial platforms. The work matters because it cheaply decouples structural prior acquisition from expensive physical data collection, offering a scalable complement to embodied foundation model pipelines.

Real robot data, rich across tasks and morphologies, is often treated as the bottleneck for training robot learning models, including embodied foundation models that aim for zero-shot physical transfer. In this paper, we investigate the degree to which such models can acquire necessary structure using data from systems without embodiment. To this end, we test if inexpensive, procedurally generated synthetic data can yield useful priors before a model observes any real-world behavior. We study this through robot action prediction, a natural pretraining objective and a direct test of whether structure learned from arbitrary synthetic tasks transfers to embodied settings. We introduce three data generation pipelines that model mathematical abstractions of robotic control, and use them as pretraining priors for a Transformer. We demonstrate that a model trained purely on this non-robotic data attains non-trivial zero-shot prediction performance on unseen physical robot tasks via an in-context learning mechanism, and that our specialized control priors notably improve upon generic causal priors. We also compare against a compute-matched baseline trained on real robot data, and find that it outperforms our model but only on the datasets it was trained on. These findings suggest that procedurally generated, mathematical abstractions can yield useful robotic priors, offering a potential complement to expensive embodied data collection.
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cs.LGcs.CVcs.RO Hossein Resani, Javen Qinfeng Shi · Oct 22, 2026

Inside-JEPA tackles the opacity of latent world models by embedding relational channels for ordered entity pairs directly into the JEPA latent state. The core idea is that an inverse-dynamics loss—recovering actions from changes in these channels—can ground them to geometric relations without any relation labels during training. This matters because it could let world-model states be read and given goals in relational terms, the natural vocabulary for planning and manipulation.

Joint-embedding predictive architectures (JEPAs) learn world models in latent space, enabling efficient planning but leaving their states opaque. We introduce Inside-JEPA, which places relational channels for ordered entity pairs inside the JEPA latent state and shows that an inverse-dynamics loss can ground these channels without relation labels when its head reads them, either alone or as part of the full state. On Something-Something V2, latent prediction alone performs no better than a random relation head, while inverse-dynamics supervision that recovers actions from channel changes improves relational AUROC by .065-.103 across ten settings with annotated boxes, by .081 on RH20T robot episodes with held-out tasks, and by .050-.061 across five relations using off-the-shelf detection and tracking. An inverse head on entity latents decodes actions more accurately but barely improves relational grounding; shuffled labels, two label-free objectives, and action labels on only 5% of the pairs also fail to ground the channels. Given an action, predicted relational changes approach the quality of observed future relations (AUROC .599 vs .621). For one-step relational goals, a supervised readout of the 16 channels ranks the correct action among the top five of 65 in 43% of cases, compared with 24% for prediction-only latents and 17% for a frequency prior.
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cs.ROcs.AI Huixin Xu, Ziya Yu, Peng Li · Oct 22, 2026

FocusVLA targets a subtle but important failure mode in multi-view Vision-Language-Action models: policies tend to develop early visual preferences—especially over-reliance on wrist cameras—and persist with them even when task stages shift toward global planning. The paper proposes predicting future interaction intent from multimodal context and short-term action history, then converting that intent into step-wise routing weights that dynamically balance global and local views during action generation. Because the routing module sits on the action-generation side without altering the visual encoder or language backbone, it is designed as a lightweight, plug-in upgrade for existing VLAs. It is evaluated on all 50 tasks of the RoboTwin 2.0 benchmark and on six real-world manipulation tasks, reporting 10+ percentage point improvements over a $\pi_{0.5}$ baseline trained under identical conditions.

Vision-language-action (VLA) models have become an important paradigm for robotic manipulation by unifying visual perception, language understanding, and action generation. Since reliable manipulation requires sufficient observation of objects, end-effectors, and their spatial relationships, multi-view inputs are widely used to provide complementary spatial information. However, our experiments show that existing VLA models do not fully exploit such multi-view complementarity. The policy tends to persistently rely on the wrist view, lacking the ability to dynamically adjust global-local view dependency across manipulation stages, which limits stage adaptability and robustness. To address this issue, we propose FocusVLA, a stage-aware multi-view routing framework. FocusVLA predicts future interaction intent from historical actions and uses it to guide dynamic view routing during action generation. By adaptively coordinating global and local observations across different task stages, FocusVLA improves multi-view utilization. On RoboTwin 2.0, FocusVLA improves the average success rate over the strongest baseline $\pi_{0.5}$ by 10.10 pp. In real-world evaluation, FocusVLA improves the success rate from 71.7\% to 85.0\%, achieving a 13.3\% gain over $\pi_{0.5}$. Moreover, the intent prediction and dynamic routing modules of FocusVLA can be integrated into existing VLA frameworks without modifying their core architectures.
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cs.AIcs.RO Taekoan Yoo, Wonkyung Jung, Kyunghun Kim et al. · Oct 22, 2026

PhysTrace evaluates physical consistency in videos by temporally aligning MLLM-generated, history-conditioned expectations with actual observations in a shared embedding space. Unlike prior work that probes internal representations or assigns video-level scores, it pinpoints when and why physical violations occur. The authors also introduce IntPhys2-Timing, adding temporal annotations to benchmark violation localization. Applied to diffusion and flow-based video models, PhysTrace reveals how physical inconsistencies emerge across generative timesteps—a crucial diagnostic as pretrained video backbones become policy priors for robot control.

World action models increasingly rely on pretrained video models assumed to capture physical dynamics for prediction, planning, and action generation. Existing evaluations assess plausibility, probe representations, or measure predictive surprise, but rarely identify which history-conditioned physical expectations conflict with observations. We introduce PhysTrace, a training-free framework aligning MLLM-generated, history-conditioned expectations with observed video windows to temporally localize physical violations and provide interpretable descriptions without task-specific probes or classifiers. We also introduce IntPhys2-Timing, adding violation intervals to IntPhys2. PhysTrace achieves a Hit Rate of up to 70.7% across physical principles on IntPhys2-Timing and outperforms the compared methods in overall possible-impossible discrimination accuracy on IntPhys2. Applied to reconstructed videos along the trajectories of pretrained diffusion/flow-based video models, PhysTrace reveals attribute- and noise-dependent patterns in physical violation localization, enabling interpretable physical consistency analysis across timesteps.
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cs.ROcs.AI Miguel Sousa, Luis Ramos Pinto, Jo\~ao P. Matos-Carvalho · Oct 22, 2026

Natural-language robot control requires mapping user requests to predefined tool subsets without inventing new capabilities. This paper frames tool routing as bounded multi-label selection over a fixed catalog and compares three ChromaDB retrieval policies against a cloud-hosted 120-billion-parameter LLM. The core finding is a clean quality-latency trade-off: clause-aware retrieval (CDBv3) runs locally in milliseconds but lags the LLM in routing accuracy, making it suitable for connectivity-constrained or privacy-sensitive deployments.

Natural-language interfaces allow users to command robotic systems without interacting directly with mission planners or robotics middleware. Their reliable use depends on robot tool routing, defined here as the selection of the smallest complete subset of predefined executable capabilities required to satisfy a request. This task is particularly difficult for compound instructions, where incomplete selection may omit necessary sensing or monitoring capabilities, while excessive selection may expose irrelevant tools. We compare four routing strategies: three progressively refined ChromaDB-based methods - fixed-threshold retrieval, relative-distance retrieval, and clause-aware aggregated retrieval - and a cloud-hosted 120-billion-parameter language-model baseline. The methods are evaluated on 164 manually annotated prompts organised into three complexity levels, from direct single-tool requests to compound requests requiring at least three tools. Using exact-match accuracy, completeness, precision, a completeness-weighted composite score, and routing latency, CDB-v3 achieves the best macro-average score among the retrieval-only methods, with 0.7822, compared with 0.8869 for the large-model baseline. Although the LLM provides higher routing quality, CDB-v3 exhibits substantially lower latency and can be deployed locally without requiring cloud connectivity. These results identify a quality-latency trade-off between direct large-model selection and clause-aware semantic retrieval for privacy-sensitive, connectivity-constrained, and resource-constrained robotic systems.
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cs.ROcs.AI Keshu Wu, Hao Zhang, Rui Gan et al. · Oct 22, 2026

LAST-V2X addresses the problem of testing how delayed, missing, or corrupted V2X messages compromise safety-critical driving decisions. Its core idea is a framework that translates natural-language test descriptions into executable CARLA scenarios, then causally verifies whether any observed violations are actually due to degraded communication rather than ordinary traffic risk. This matters because existing adversarial methods perturb only the physical world, whereas V2X failures propagate from the information layer and must be isolated through paired counterfactual execution.

Vehicle-to-everything (V2X) communication enables connected vehicles to make safety-critical decisions, but delayed, missing, or incorrect information can compromise driving safety. Systematically testing such failures is challenging because traffic interactions, communication conditions, and application responses must be jointly configured to produce meaningful scenarios. This paper presents LAST-V2X, a language-driven, adaptive framework for automated scenario synthesis and safety testing of V2X applications. LAST-V2X leverages large language models (LLMs) to translate natural-language test descriptions into executable scenarios grounded in roadway geometry, V2X communication semantics, and vehicle behavior. The framework integrates physical traffic simulation with spatially aware communication modeling and message-level fault injection to evaluate how information degradation affects vehicle decisions. To establish whether an observed safety failure is caused by communication rather than the underlying traffic conditions, LAST-V2X employs matched executions under degraded and ground-truth information. Furthermore, an execution-guided refinement mechanism combines parameter search and LLM self-reflection to identify ineffective test configurations, improve scenario effectiveness, and produce minimal reproducible failure cases. Experiments across diverse CARLA environments and V2X safety applications demonstrate the framework's ability to generate reliable scenarios, distinguish communication-induced failures from unrelated safety violations, and substantially improve failure discovery through adaptive refinement. These results establish LAST-V2X as a systematic approach to language-driven, causally verified, and adaptive safety testing for connected vehicle systems.
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cs.ROcs.LG Eric Aislan Antonelo, Gustavo Claudio Karl Couto, Christian M\"oller et al. · Oct 14, 2026

This paper tackles behavior cloning (BC) for autonomous driving in the CARLA simulator when only a handful of expert demonstrations are available. The core idea is to reweight the supervised BC loss by the inverse of a kernel density estimate over actions, up-weighting rare but safety-critical behaviors such as stopping at red lights and accelerating from a standstill. The motivation is that uniform BC easily ignores these low-density events in small datasets, which can lead to dangerous traffic-light violations and poor generalization.

This paper investigates the use of Behavior Cloning (BC) for autonomous driving from a bird's-eye view (BEV) perspective in simulated urban environments. BC uses supervised learning to mimic expert driving behaviors. Previous works have applied BC in the CARLA simulator but did not fully address the challenges of traffic light compliance. Our approach enhances BC by integrating a kernel density estimator to adjust training sample weights based on action density, thereby improving the learning of rare but critical actions such as stopping at red lights and accelerating at green lights, specially in scenarios of scarce number of expert demonstrations. Using BEV inputs, which provide an abstract top-down view of the driving environment, our method simplifies the policy learning process. The trained convolutional neural network (CNN) outputs steering and acceleration actions based on these BEV inputs and additional state variables. Experimental results in the CARLA simulator demonstrate that our weighted BC method significantly improves driving performance, achieving higher route completion compared to standard BC. This weighted approach proved to be crucial in learning correct driving behaviors, particularly in test environments not encountered during training, highlighting its potential for enhancing autonomous vehicle navigation.
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cs.ROcs.AIcs.LG Huixuan Cheng, Bike Zhang, Shankar Sastry et al. · Oct 14, 2026

This paper investigates whether high-performing humanoid control networks can be synthesized directly in weight space rather than trained conventionally. The authors adopt a latent diffusion framework---pairing a cluster-wise linear autoencoder with a Diffusion Transformer---to generate weights for 3-layer MLP policies on a Unitree G1 robot, achieving zero-shot sim-to-real transfer for walking, dancing, and spin kick. Alongside generation, they analyze the learned weights and identify a kinematic prior in first-layer parameters that emerges under both reinforcement and imitation learning, suggesting embodiment-specific structure in policy weights.

Recent advances in robot learning have driven rapid progress in humanoid control, enabling increasingly agile behaviors in the real world. However, humanoid control networks are typically obtained through conventional training procedures, while comparatively little attention has been given to directly modeling the distribution of their learned weights and generating functional networks in weight space. In this work, we investigate whether high-performing humanoid control networks can be generatively modeled directly through their weights. We adopt a latent diffusion framework that couples a linear autoencoder with a Diffusion Transformer. The autoencoder compresses actor network parameters into a compact latent space, and the Diffusion Transformer models the distribution of these latents. Trained on networks collected from reinforcement learning for the Unitree G1 robot, our approach generates deployable networks that perform various motions in the real world, including walking, dancing, and spin kick. Beyond generation, we further study the learned weight space to better understand the structure captured by these humanoid control networks. We identify a structural principle in the first-layer weights that consistently reflects the robot's kinematic prior. Notably, this kinematic prior emerges under both Reinforcement Learning (RL) and Imitation Learning (IL) training, suggesting that it is not specific to a particular optimization process but may instead reflect common knowledge associated with humanoid embodiment. Together, these results demonstrate the feasibility of generative modeling in humanoid network weight space, while providing initial insights into the information encoded by their learned weights. Additional results are available on our project website: https://humanoid-weight-diffusion.github.io/
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cs.ROcs.AIcs.LG Zhefei Gong, Hefeifei Jiang, Zehao Wang et al. · Oct 14, 2026

Mobile manipulation demands precise coordination between a mobile base and a robotic arm, making real-world policy fine-tuning difficult because of high-dimensional, tightly coupled action spaces. This paper proposes HiRe-MoMa, a framework that freezes a pre-trained base policy and learns a small, hierarchical residual: one head corrects the base motion while the other corrects the arm conditioned on the base correction. It also guides learning with sparse human teleoperation interventions via an auxiliary critic-ranking loss, reporting large success-rate gains on a TIAGo++ robot after roughly 30 minutes of online interaction.

Mobile Manipulation (MoMa) is a cornerstone of autonomous robotic systems, yet real-world fine-tuning remains a formidable challenge because of high-dimensional action spaces and intricate coupling between heterogeneous modules. In this paper, we propose HiRe-MoMa (Hierarchical Residual Mobile Manipulation), a systematic framework for stable and sample-efficient real-world fine-tuning of complex MoMa systems. At its core, HiRe-MoMa adopts a Hierarchical Residual Architecture that fine-tunes a frozen base policy. A Policy-Agnostic Residual learns additive corrections atop the base policy, while Hierarchical Decoupling splits the residual into mobile-base and manipulator-arm heads with unidirectional conditioning, mitigating gradient interference and aligning corrections with the platform's physical hierarchy. To improve sample efficiency in data-expensive real-world settings, we propose Expert-Guided Value Alignment, which leverages sparse human interventions with under 20% training coverage to reshape the critic's value landscape, effectively guiding autonomous exploration through expert priors. Extensive real-world experiments on the TIAGo++ platform demonstrate that HiRe-MoMa consistently enhances task performance with only around 30 minutes of online interaction, regardless of the base policy architecture. To our knowledge, this is among the first frameworks to enable efficient on-robot fine-tuning for mobile manipulation in the real world, providing a practical paradigm for deploying complex robotic systems in dynamic, human-centric environments. Further details can be found on our project website: https://hire-moma.github.io/
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cs.LGcs.AIcs.RO Julia Barth, Armin Sommer, Kunvar Thaman et al. · Oct 14, 2026

Goal misgeneralization in RL looks uniform from the outside—agents competently pursue proxies instead of intended goals—but this paper argues it is not a single failure. By tracing goal information through networks in three Procgen games and five simulated robot tasks, the authors identify three distinct alignment failures—functional target substitution, policy shortcuts, and cue competition—and show that the depth at which the goal is lost determines which test-time repair works. The result is a principled diagnostic framework that connects internal representations to intervention strategies, moving beyond purely behavioral descriptions of misalignment.

Goal misgeneralization is a common failure mode in which an agent behaves competently out of distribution but does not pursue the intended goal. However, we still have a weak understanding of what happens to the intended goal in misgeneralizing agents. Across three Procgen environments and five robot tasks, we find three distinct forms of policy-goal misalignment: (1) functional target substitution, where behavior follows an alternative goal, (2) a policy shortcut, where behavior follows a learned action strategy, and (3) cue competition between intended and proxy goal cues. We distinguish these regimes by tracing where goal information remains available internally, how strongly it influences the policy, and what role it plays in action selection, and find that the goal is lost at different depths. Where the goal reaches the decision, as in cue competition, steering redirects the policy to the goal's location, raising intended-goal reach from 16.0% to 95.3%. Where it reaches the policy but not the decision, only new downstream wiring recovers goal reach, from 31.6% to 84.3% in the environment with the action shortcut. Where it is inert, neither works. Our results show that goal misgeneralization is not a single failure of goal representation, but distinct failures of policy alignment at different depths, tightly connected to which recovery works.
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cs.ROcs.AI Bingao Chen, Lihan Zha, C. Karen Liu et al. · Oct 14, 2026

Most robot VLAs rely on wrist cameras for manipulation detail, which narrows scene coverage and adds hardware complexity. FoveaVLA removes that dependency by teaching a π0.5-based policy to predict future interaction regions, cropping high-resolution 'foveal' patches from external stereo views to recover fine gripper-and-object detail. Post-trained on DROID with RoboInter annotations, the model achieves 77.1% overall real-world success with two external RGB-D views versus 52.1% for the wrist-equipped baseline. The idea is biologically grounded and architecturally clean, though the evaluation scale and claims about learning from human videos remain tentative.

We present FoveaVLA, a Vision-Language-Action (VLA) model that replaces the wrist camera with learned foveation actions. Wrist cameras provide close-up detail but restrict the view to the end-effector's surroundings. External cameras see the whole scene, but the policy receives them at low resolution, so the fine detail needed for manipulation is lost. FoveaVLA recovers this detail by predicting, alongside each action chunk, the interaction region to observe at the next policy query. The policy then receives crops of these regions, taken from the original-resolution images, together with the full views. We build FoveaVLA on $\pi_{0.5}$ in two configurations, Single and Dual, using one or two external stereo cameras with full and foveal RGB and depth inputs, and post-train both on DROID with RoboInter interaction annotations. Across four real-world task suites, FoveaVLA-Single achieves 70.8% success with one external RGB-D view, and FoveaVLA-Dual achieves 77.1%, versus 52.1% for the wrist-equipped $\pi_{0.5}$. Both match the baseline on plain pick-and-place and improve success with distractors, cloth manipulation, and far-away objects.
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cs.ROcs.AI Xiangyi Wei, Hanzhe Yao, Jingwen Shang et al. · Oct 14, 2026

MUCO proposes manipulation units (MUs) to decompose long-horizon robot manipulation into reusable, verifiable sub-operations. Each MU carries a local goal, an initiation condition, and observable success/failure criteria; the MUCO framework matches MUs to specialist policy executors from a frozen capability registry, enables local retry and fallback, and avoids replaying already-verified prefixes. The conceptual goal is to reduce data-collection costs, enable cross-task reuse, and contain failures without joint training or shared backbones. The critical caveat is that the submitted preprint contains almost no quantitative results.

Learning and executing long-horizon robot manipulation as complete task trajectories raises data-collection costs, lim?its capability reuse, and causes local failures to cascade into later task stages. We introduce manipulation units (MUs) as reusable operations, each defined by a local goal, an initi?ation condition, and observable success and failure criteria. MUs are learned and verified individually. During execution, consecutive MUs remain coupled through shared environ?ment dynamics. We formulate MU-Structured Manipulation (MUSM) and realize it through MU-Centric Orchestration (MUCO). Given language and vision, MUCO constructs an MU sequence, matches each MU to compatible policy models in a frozen capability registry, and dispatches the model with the highest calibrated success rate. Visual verification checks MU outcomes against success and failure criteria and governs transitions, enabling retry or fallback to another model from the current state without re-executing verified MUs. Canonical keys enable checkpoint reuse for equivalent MUs across tasks without new demonstrations or updates. We evaluate MUCO on RLBench, RoboTwin 2.0, and five real-world tasks. MUCO achieves higher complete-task success and verified progress, stronger failure containment, and lower error propagation than baselines. Results demonstrate cross-task MU reuse and het?erogeneous policy composition without joint training, shared backbones, or common action representations.
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cs.ROcs.AI Ziyan Liu, Jiting Liu, Weihong Zhong et al. · Oct 14, 2026

Existing robot policies use a single fixed parameter configuration across all interaction contexts, which forces shared weights to reconcile competing adaptation signals from diverse manipulation operations. MorphAct addresses this by introducing two coupled generators that synthesize context-dependent low-rank updates for the vision-language and action modules, where the action-side generator is conditioned on the adapted visual-language representations. This allows the effective policy weights to morph at each replanning step without test-time optimization or operation labels. Evaluations across three VLA backbones ($\pi_0$, $\pi_{0.5}$, and X-VLA), two simulation benchmarks, and four real-world tasks report closed-loop success gains of up to 16.30%, accompanied by ablations isolating the value of contextual generation and cross-module coupling.

Progress toward general intelligence in the physical world requires scaling robot learning across diverse environments and interactions. However, existing robot policies use shared parameters that remain fixed across interaction contexts. When different operations favor competing parameter adjustments, fitting their mixture can leave individual operations insufficiently adapted. Our atomic-task diagnostics reveal competing update directions in both vision-language and action parameters, with source-improving updates increasing loss on other tasks. This motivates MorphAct, a contextual parameterization framework that dynamically adjusts robot policy parameters as interaction contexts change. Two coupled generators produce context-dependent low-rank updates for the vision-language and action modules. Their coupling follows the policy's computational dependency: vision-language updates shape the representations that condition action-side parameter generation. Both generators are trained jointly through the native action objective, without operation labels or expert-adapter targets. MorphAct improves performance across three VLA backbones on LIBERO and Meta-World, with gains of up to 16.30%. In real-world evaluation, it achieves gains of up to 14% over $\pi_{0.5}$. Ablations support the benefits of contextual parameter generation and representation coupling.
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cs.ROcs.AIcs.MA Sajad Marvi, Julian Schmidt, Alessandro Canevaro et al. · Oct 14, 2026

The paper tackles robust multi-agent driving policies that generalize beyond their training domain. Its core idea is UncArms, a self-play scheme where probing agents are rewarded for increasing neighbors' epistemic uncertainty ($\Delta \mathrm{Unc}$), automatically generating a hard-case curriculum without hand-crafted scenarios. This matters because prior conditioned diversity methods impose a "diversity tax" on driving performance, and this work is the first to show a conditioned policy surpassing a strong unconditional self-play baseline.

Learning robust driving policies that generalize beyond their training domain remains a central challenge in motion planning. We propose an uncertainty-driven self-play scheme, in which half of the agents are rewarded for increasing their neighbors' epistemic uncertainty, while the other half learn to drive safely as the exploring agents continuously seek out their weaknesses. Epistemic uncertainty indicates where the policy is least confident and serves as an automatic proxy for scenario difficulty. Exploring agents use this signal to seek out hard cases, generating a challenging curriculum without manual scenario design. The resulting policy outperforms standard self-play, achieving best-in-class zero-shot transfer to nuplan Val14 (99.12% vs. 97.97%) and Argoverse 2 (82.39% vs. 78.03%) without fine-tuning, while also improving performance over standard self-play on Waymo. Our diversity-driven approach achieves 85% higher LSTM hidden-state coverage than the baseline, indicating a much richer set of behaviors. Further analysis shows that epistemic uncertainty serves as a calibrated difficulty detector, with highest-uncertain agents exhibiting 14.8 times the combined failure rate across collision, off-road, and DNF, of lowest-uncertain agents, enabling automatic prioritization of challenging scenarios without ground-truth labels.
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cs.ROcs.AI Yuhang Hu, Junlin Lyu, Yuan Fang et al. · Oct 14, 2026

The paper tackles realistic gaze generation for a humanoid robot, separating the semantic choice of where to look from the physical motion of neck, eyes, and eyelids. Its Realistic Gaze Transformer (RGT) is a Transformer-VAE trained on retargeted human recordings and fine-tuned autoregressively to handle closed-loop rollout. Combined with an asynchronous vision-language model for target selection, the framework aims to make robot gaze more lifelike in real time. The authors benchmark kinematic fidelity but explicitly acknowledge that perceived naturalness and full pipeline accuracy are still open questions.

Gaze coordinates attention in human interaction through coupled eye, head, and eyelid motion. A humanoid robot must choose where to look while generating a suitable movement toward that target; fixed tracking rules alone do not model the temporal structure of human gaze. We separate these tasks with an asynchronous vision-language model that selects a scene referent, a reactive perception module that maintains fixation, and a Realistic Gaze Transformer (RGT) that generates target-conditioned motion. RGT is a Transformer-VAE trained on markerless human recordings retargeted to the robot's 11-DoF joint space: self-supervised pretraining encodes recent full-head history, and autoregressive fine-tuning exposes the model to its own predictions during rollout. At inference, a four-dimensional binocular-eye trajectory conditions coordinated neck and eye motion; an auxiliary blink predictor triggers eyelid templates during playback. On a two-second benchmark in which all controllers receive the same ground-truth target, RGT-Base obtains the lowest reported overall seven-joint MSE, and physical demonstrations show the integrated targeting and control pipeline. The evidence establishes robot-space kinematic fidelity and real-time RGT inference; perceived naturalness and open-vocabulary target-selection accuracy remain questions for controlled evaluation.