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cs.CLcs.HC Yeon Su Park, Chanyoung Park, Tae Soo Kim et al. · Oct 22, 2026

Most benchmarks for AI tutors assume cooperative, cognitively focused students and ignore the challenging behaviors—refusal, distress, disengagement—that make real tutoring difficult. TutorCaseBench addresses this gap by mining qualitative case studies from pedagogy, educational psychology, and special education, converting them into 923 grounded tutor–student dialogues with case-specific rubrics. The results show that even top LLMs fail to align with documented interventions in nearly half of open-ended cases, revealing a critical weakness in context-sensitive support for vulnerable learners.

LLMs are increasingly used as AI tutors, yet existing benchmarks overlook the challenging behaviors common among students with learning and behavioral difficulties. We introduce TutorCaseBench, a benchmark that grounds AI-tutor evaluation in qualitative case studies from pedagogy, educational psychology, and special education. Our pipeline converts documented student categories into case-specific scenarios, tutor-student dialogues, and rubrics grounded in source evidence. The benchmark contains 923 dialogues across five challenge types, evaluated through open-ended response generation (1,560 items) and multiple-choice selection (2,537 items). Across 11 state-of-the-art LLMs, even the strongest model satisfies a rubric criterion in only 55.8% of open-ended cases, while models are better at selecting appropriate strategies than generating situated responses. These results reveal a gap between intervention recognition and context-specific adaptation, especially for open-weight models. All data are publicly available at https://github.com/kixlab/TutorCaseBench.
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cs.HCcs.CVcs.RO David Ahmedt-Aristizabal, Mohammad Ali Armin, Akila Pemasiri et al. · Oct 22, 2026

As populations age, robotics and ambient AI are increasingly proposed to help older adults live independently in private homes and residential aged care (RAC) facilities. This chapter frames both settings as extreme human-robot interaction (HRI) environments—cluttered, dynamic, and technically under-supported—and surveys the sensors, perception algorithms, interaction designs, privacy safeguards, and evaluation frameworks needed to make such deployments viable. Its central thesis is that success requires moving beyond lab accuracy toward real-world operational metrics, privacy-by-design, and sustained acceptability.

This chapter explores how robotic systems and ambient intelligence can enhance care for older adults in residential aged care (RAC) homes and private homes. Although these settings differ, we frame both as extreme and challenging environments for human-robot interaction (HRI), characterised by cluttered and dynamic layouts, diverse resident needs, and limited on-site technical support. We review embodied and non-embodied systems that assist with daily living, safety monitoring, and social engagement, highlighting hybrid deployments where robots complement fixed and wearable sensors. To ensure these technologies are usable and effective, design considerations consider the cognitive, physical, and social needs of older adults. Interaction design prioritises accessibility for older adults with low digital literacy, using robust but simple voice interfaces, small sets of non-verbal cues, accessible screen-based companions, and safe object handovers. Privacy, trust, and acceptability are addressed via practical strategies such as on-device inference, data minimisation, visible consent controls, and transparent data handling aligned with emerging artificial intelligence (AI) and privacy regulation. Evaluation emphasises real-world metrics including false alarms per day, time to recover from faults, staff workload, and long-term system reliability. We close by outlining open research challenges and future directions for scalable, regulation-ready deployments that support aging with dignity, safety, and independence.
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cs.AIcs.HC Deepthika S, Pawni Yadav, B. Sankar · Oct 22, 2026

The paper asks who adapts to whom when a confident LLM is wrong. In a within-subjects experiment, 32 participants learned science topics from GPT-5-mini assistants whose briefings were covertly falsified at 0%, 25%, 50%, 75% or 100%. The study finds that learners absorbed roughly two-thirds of stated falsehoods regardless of overall assistant reliability, while their confidence and trust ratings failed to track accuracy. By reframing trustworthiness as a property of the human-AI pair and introducing a Human Deference Index, the work argues that sycophancy evaluation must measure human-side deference as well as model-side compliance.

Research on sycophancy asks whether large language models (LLMs) bend towards what their users want to hear. We ask the reverse question: when an LLM is confident, consistent, and wrong, do users bend towards it? In a within-subjects experiment, 32 participants learned up to five science topics by chatting with five assistants built on the same model (GPT-5-mini). Unknown to participants, each assistant's briefing had 0, 25, 50, 75, or 100% of its facts replaced by plausible falsehoods, and every assistant spoke with full confidence. A surprise quiz after each topic offered the correct fact, the planted falsehood, and two distractors, with a confidence rating for every answer. Across 104 quizzes and 1,040 answers, scores fell from 7.4 to 2.9 out of 10, and the planted option was chosen on 60% of falsified items against 11% of correctly taught ones (odds ratio 12.5). Transcript coding showed that whenever the assistant stated a falsehood, it was adopted about 65% of the time at every falsification level. Absorbed falsehoods were held with high confidence (8.4/10), the modeled confidence advantage of right over wrong answers vanished, and the discrimination of confidence for correctness fell from an AUROC of 0.70 to chance, while post-task trust ratings barely moved. Participants tended to return to the chat more when the assistant was worse, but returning went with more absorption, not less, and 30% of all turns pasted quiz questions back to the source being checked. The assistant itself was almost never sycophantic and never conceded under pushback. We introduce a baseline-corrected Human Deference Index to quantify this human-side sycophancy and argue that trustworthiness is a property of the human-AI pair, that sycophancy evaluations should measure both directions, and that learning interfaces must make reliability legible claim by claim.
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cs.AIcs.DBcs.HC Humza Akhtar, Brian Freeman · Oct 22, 2026

Industrial organizations struggle to govern structured telemetry and unstructured documentation together because the work relies on scarce domain experts. The paper proposes contestable governance: specialist AI agents generate scored, cited arguments for metadata decisions, human stewards review and intervene before anything is committed, and an append-only record preserves full lineage. This design aims to stop unreviewed agent errors from propagating into downstream systems while making human oversight attributable and auditable.

Industrial organizations hold operational knowledge in structured records, such as telemetry, point lists, and transactions, and in unstructured sources, such as manuals, service notes, communications, and inspection reports. Governance programs often manage these sources separately. Classifying, linking, and documenting them depends on a small group of employees with deep domain knowledge. Agents built on large language models can propose metadata, cite documents, and flag quality issues, but unreviewed proposals can spread errors into downstream systems. A perfunctory approval leaves no record of what a reviewer checked. We present contestable governance: specialist agents produce scored, cited arguments for disputed metadata decisions; a steward can accept, reject, modify, or add arguments before commit; and a governance record retains the evidence, interventions, and outcome. A versioned domain glossary supplies model-specific terms and acronym definitions to the agents. We describe the workflow, a triage path that reserves full argumentation for uncertain proposals while preserving review before commit, the scoring and record models, and a gate that controls which verified decisions become precedent. Two HVAC use cases illustrate the pattern: point classification using Brick Schema class labels, supported by an open reference implementation, and an illustrative warranty failure-mode decision linking claim fields and telemetry to service notes and revisioned bulletins.
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cs.CLcs.AIcs.HC Shmuel Amar, Benjamin Lieber, Ori Shapira et al. · Oct 22, 2026

CoWriter tackles passive human supervision in LLM writing tools by adapting cognitive-science co-authoring methodologies into a proactive agentic workflow. It deploys three specialized agents—Leader, Monitor, and Reviewer—to guide users through brainstorming, outlining, drafting, and revision while sustaining engagement and narrative control. A within-subjects study with 14 graduate-student participants shows authors feel substantially greater ownership and produce texts rated higher in human-touch qualities.

While LLMs have transformed text generation, standard chat-and-canvas interfaces often reduce human authoring to quite passive supervision, causing review fatigue, over-reliance on AI, and the sidelining of the human role in long-form, source-grounded writing. Prior systems typically address isolated writing phases, leaving comprehensive end-to-end human-LLM collaboration largely unexplored. In this paper, we introduce CoWriter, a proactive agentic scheme that adapts expert human (co-)authoring methodologies from cognitive science to flexibly steer the entire writing workflow while actively encouraging the user to engage. In an exploratory user study, compared to a standard LLM baseline, authors using CoWriter better expressed their perspectives and maintained a higher sense of document ownership, supported quantitatively by $2.2\times$ more successful agent engagements. Furthermore, external reader judges rated the resulting texts higher in "human touch" qualities like storytelling and integrating unique personal experiences. Overall, our results demonstrate that proactively engaging users through established human practices is beneficial for effective LLM-supported co-authoring, providing useful methodologies, techniques and insights for future research on collaborative agents.
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cs.AIcs.HC Valentino Sacco, Saurabh Pandey, Alexander Florian Jercher et al. · Oct 22, 2026

Existing computer-use benchmarks conflate planning, reasoning, and execution, making it hard to pinpoint exactly where agents fail at precise visual control. PointerBench introduces a diagnostic suite of 1,500 static screenshot–instruction pairs that isolates fine-grained GUI grounding into three tracks: spreadsheet geometry, character-level text targets, and professional-application controls. The work matters because it reveals that even top frontier models drop sharply on thin structural elements and text carets, while specialist grounding models lag further behind, exposing substantial headroom before agents can reliably manipulate dense professional interfaces.

Multimodal Large Language Models have shown promising performance in computer-use tasks, from planning user workflows to grounding natural-language actions to precise UI targets. Existing end-to-end benchmarks primarily emphasize long-horizon task completion, while GUI grounding benchmarks remain focused on conventional controls and a limited set of professional interfaces. We introduce POINTERBENCH, a diagnostic suite of 1,500 screenshot-instruction pairs probing three complementary capabilities: thin sub-element identification and geometric grounding in spreadsheets (POINTERBENCH-Sheets), character-level grounding in long-text documents (POINTERBENCH-Text), and mixed GUI grounding across 100 professional applications (POINTERBENCH-Pro). We carefully curate each task with pixel-exact target geometry and evaluate both general-purpose multimodal models and 39 specialist GUI grounding configurations. We find text grounding to be the most challenging setting, with Claude Fable 5, GPT-5.6 Sol, and the leading native specialist UI-Venus-2-9B achieving 69.6%, 53.4%, and 25.8% success on POINTERBENCH-Text despite respective 83.2%, 77.7%, and 54.5% average success across POINTERBENCH. These results reveal substantial headroom in fine-grained GUI grounding across frontier and specialist models. We publicly release the benchmark and evaluation code at https://github.com/warmwindOS/pointerbench.
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cs.HCcs.AI Viktor Kewenig, Lev Tankelevitch, Sean Rintel et al. · Oct 22, 2026

This randomized experiment with 297 knowledge workers and 594 essays tests dynamic metacognitive scaffolds for goal specification and task decomposition in AI-assisted writing. The authors show that scaffolds improve output quality, prompting behavior, and three-day topic recall, even after the support is removed. Yet participants rated the AI as less helpful and reported higher cognitive load while using the scaffold. The paper argues this tension reveals a productive friction that designers should embrace rather than eliminate.

Generative AI imposes new metacognitive demands on knowledge workers as their work shifts from production to planning, evaluation, and orchestration. In a randomized, between-subjects experiment on AI-assisted writing (297 workers, 594 essays), we test dynamically-generated metacognitive scaffolds supporting goal specification and task decomposition. We find that scaffolds improve writing quality, with this boost persisting in short-lag transfer when scaffolds are removed. We also find evidence of improved topic recall three days later. These effects are consistent with observed changes in how people learn to prompt AI systems after exposure to scaffolding. However, scaffolded participants rate the AI as less helpful and more cognitively demanding even as they perform better, suggesting that subjective ease can understate the value of support. Our findings make the case for metacognitive scaffolds in AI-assisted knowledge work, revealing a productive friction worth designing for as workers increasingly delegate work to agentic AI.
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cs.HCcs.AIcs.CL Zihan Chen, Lei Nico Zheng, Di Zhu · Oct 22, 2026

This paper investigates why user-stated preferences for AI responses often fail to predict their actual ratings. Using the public PRISM dataset, the authors show that the gap between stated and revealed preferences largely disappears when attributes are measured via aggregate human perceptions rather than simple text proxies, yet concrete features like length dominate ratings regardless of what users claim to value. The findings suggest that personalization systems should treat preference elicitation format as a design parameter matched to the decision at hand, not as a direct window into stable, latent utility functions.

AI assistants built on large language models (LLMs) are trained on human feedback and increasingly personalized to users' stated preferences. Yet how closely these preferences reflect what people reward in responses remains unclear. We compare stated and revealed preferences in the public PRISM dataset, in which 1,396 participants reported how much seven response attributes mattered to them and then rated 29,347 responses from 21 LLMs. Among responses to the same prompt, features the survey never asked about, such as response length, formatting and refusal language, were at least as strongly associated with ratings as text proxies of the surveyed attributes. Whether stated priorities matched ratings depended on how attributes were measured: participants who prioritized an attribute favoured responses from models that others perceived as strong on it, but not responses that scored higher on text proxies for it. Written feedback was more telling: participants who asked for shorter answers, even in earlier conversations, gave length less weight in their ratings, and those asking for longer answers gave it more. Their relative priorities over the surveyed attributes, however, did not predict this weight. Reasons given for choices reflected perceived attributes more than measured features. Participants also differed stably in how much they weighted several concrete features, especially length, but with a median of 6 conversations per participant, these weights were estimated poorly. The largest gain from personal information in predicting held-out choices was 0.13 percentage points, compared with 1.11 for a stronger pooled model. Stated priorities thus track perceived attributes of AI responses but say little about the concrete features that ratings reward, a distinction that matters for preference elicitation and AI personalization.
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cs.AIcs.CRcs.HC Simiao Ren, Xingyu Shen, Tommy Duong et al. · Oct 22, 2026

AI coding agents can now edit native PDF financial documents while preserving issuer layouts, making identity-swapped forgeries harder to spot than image-level fakes. This paper tests whether experienced loan underwriters and processors detect such edits in a first-pass document-only review. The authors gave three hired reviewers 132 agent-edited forged PDFs derived from 47 genuine documents and checked whether their concerns actually matched the identity-altering edits. The core finding that only about one in ten judgements contained an edit-supported concern is a clear warning about relying on visual human review for financial fraud detection.

AI-assisted editing can produce loan documents that preserve familiar issuer layouts while changing the applicant's identity. We investigated whether experienced underwriters and loan processors identify such forgeries in first-pass, document-only review. Three practitioners recruited through Upwork each received one applicant package drawn from 134 forged PDFs derived from 47 genuine financial documents supplied with full consent. The edits preserved amounts, dates and balances; identifier inconsistencies introduced by the pipeline were knowingly retained before distribution. Reviewers were not told that files had been altered and returned 132 file-level judgements. Checking their explanations against the originals yielded 14 edit-supported concerns (10.6%): 12 Suspicious judgements and two Insufficient information judgements. All supported concerns involved identifier disagreements within or across documents, and no reported visual cue identified an actual edit. Thus, approximately one in ten judgements contained evidence of the forgery, despite known inconsistencies remaining in the files. These observations motivate evaluating consistency checks and independent source verification alongside human review. With three reviewer-package pairs and no genuine-file controls, the findings describe this exploratory setting rather than population-wide detection accuracy.
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cs.HCcs.AI Lei Fan, Fangxue Liu · Oct 22, 2026

This mixed-methods study examines how university students perceive their generative AI skills changing over time and whether those perceived trajectories connect to shifts in learning practices and academic outcomes. Using a retrospective survey of 313 students and interviews with 18 across disciplines, the authors identify heterogeneous developmental patterns—most commonly rapid early improvement followed by a plateau—and find that self-reported academic gains are linked to assignment-process adaptation rather than to a specific trajectory. The work highlights uneven growth across skill domains and signals that institutions should tailor support beyond generic tool training, though the cross-sectional design cannot establish actual longitudinal change.

Understanding how university students perceive the development of their generative artificial intelligence (GenAI) skills over time can clarify how GenAI use relates to learning and academic outcomes. This study examined perceived skill-development trajectories, changes in learning practices, and associated academic gains using a retrospective questionnaire with 313 analyzed responses and interviews with 18 students across subject areas. Descriptive and comparative analyses and exploratory structural equation modeling (SEM) were integrated with thematic analysis. Perceived developmental trajectories were heterogeneous: 34.2% of students reported rapid early improvement followed by a plateau, 28.4% steady improvement, and 21.1% delayed acceleration. Development was also uneven across skills, with improvement in evaluating GenAI outputs perceived as more challenging; assignments were the most frequently selected driver of skill growth. Interviews further indicated increasingly specific prompting, tailored verification, and selective delegation, although some students reported stable routines, dependence, skipped reasoning, or improvements attributable partly to better GenAI tools. Academic gains were reported more often for assignments than for examinations. The SEM indicated a positive indirect association between perceived skill growth and academic gains through adaptation of assignment processes, whereas academic gains did not clearly differ across developmental trajectory groups after multiplicity correction. The findings suggest that perceived GenAI skill development varies in both trajectory and skill domain and is associated with changes in learning practices and differentiated academic benefits.
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cs.CVcs.AIcs.HC Mingyu Ouyang, Yiran Wang, Siyuan Hu et al. · Oct 14, 2026

Player-1 attacks a core bottleneck in game agents: large-scale demonstrations cover only a narrow slice of dynamic game states, while interactive training in commercial games is hard to scale. The authors extend the computer-use action space with relative pointer motion, sustained keypresses, and composite keyboard–mouse actions. They fine-tune a VLM on just 6,044 curated gameplay trajectories (about 16 hours of control), then run multi-environment PPO in sixteen lightweight synthetic 2D/3D environments with programmatic, verifiable rewards. The central claim is that this synthetic experience yields large Minecraft gains (+27.8 percentage points for the 9B model) and generalizes to unseen games such as ViZDoom and browser-based GameWorld.

Computer-use agents have demonstrated strong capabilities in interpreting screens and executing keyboard and mouse actions. However, games, with their visually rich worlds and diverse mechanics, remain challenging and offer a demanding next step toward general digital control. Current game-agent learning pipelines often rely on large-scale demonstrations with limited coverage of dynamic game states, while scalable environments for interactive training remain difficult to obtain. We introduce Player-1, a post-training framework for learning game control beyond demonstrations through synthetic experience. We extend the computer-use action space with relative pointer motion, sustained inputs, and composite actions. For supervised initialization, we fine-tune computer-use models on 6,044 curated gameplay trajectories that pair recorded actions with task instructions and visual reasoning. We construct Player-1-Gym, sixteen synthetic 2D and 3D environments designed around control demands shared across games. Programmatically verifiable rewards and randomized observations and control dynamics support multi-environment reinforcement learning with PPO. The resulting Player-1-9B and Player-1-35B-A3B improve MineDojo-300 success over their SFT policies by 27.8 and 17.7 percentage points, respectively. Player-1-9B reaches 38.33% success compared with 12.63% for the strongest evaluated baseline, with further gains over SFT on ViZDoom-10 and GameWorld. Further analyses show that broader synthetic environment coverage improves transfer, while the use of composite actions that combine multiple keyboard and mouse inputs increases during RL. We demonstrate that learning from synthetic experience substantially improves game control beyond supervised initialization, with gains that generalize beyond the RL training suite.
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cs.HCcs.AIcs.MA Makoto Fukushima, Tim Puphal · Oct 14, 2026

Cooperative success depends on implicit conventions, yet conventions are usually inferred only indirectly from score drops when partners are swapped. This paper introduces the convention gap $\Delta = \operatorname{mean}(P(\text{life loss})) - \text{actual life-loss rate}$ in the game Hanabi, using it to identify which situations carry implicit meaning for humans and for a hierarchy of off-belief learning agents, and to measure what removing those conventions costs. By comparing populations on a single exact literal baseline, the authors turn conventions from inferred causes of failure into directly measurable and causally testable objects.

Cooperative success rests in part on implicit communication. Partners converge on conventions: regularities that give an action meaning beyond its direct effect. Yet conventions are usually observed only indirectly: a score drop when partners are swapped shows that a convention existed, but not what it was or where it was used. In the card game Hanabi, the exact probability that a play fails can be computed from the hints received and the cards in view. Players who use conventions succeed more often than this prediction allows; the resulting margin is the convention gap. Off-belief learning provides a hierarchy of agents (levels 1-5) whose first level uses no conventions by construction and whose later levels use progressively more. For humans and these agents on one scale, we ask what the conventions are and where they are used. On what: in two independently collected corpora of human games, humans show a larger gap than every agent level. On the conventions both populations use, however, humans do no better than level 2. The human advantage is concentrated in a situation that no agent level learns to use: hints that point to a card other than the ones they touch. On where: conventions depend on what the player already knows about the card, not on how recently it was hinted, and they are used most in the mid-game; humans use them earlier and later in the game than the agents. In interventions on the agents, blocking a single high-gap situation costs little, because meaning reroutes to other situations, but blocking several together costs far more than the sum of the single costs. Thus, the convention gap turns conventions from an inferred cause of score loss into a measurable, comparable, and causally testable object.
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cs.CLcs.AIcs.HC Yilin Jiang, Fei Tan, Xuanyu Yin et al. · Oct 14, 2026

This paper tackles the problem that LLM agents often return replies which a human requester cannot interpret because they rely on private working context unseen by the user. The authors define reply usability as the ability of a requester to understand and act on a reply from only what they have seen ($R$), and measure it with an LLM-based reader model that flags information gaps. Across eight current models, 54% of 480 replies fail, with even the best model failing 30% of the time. They show that appending explicit requirements or rewriting with a secondary model substantially lowers failures, making usability an actionable target for agent design.

People delegate multi-step work to LLM agents and read only the reply that the agent hands back. Current evaluation scores task completion and the faithfulness of reports, and it leaves open whether the requester can understand and use the reply. We call this property reply usability and measure it with a reader model that takes the requester's position and tests whether the reply can be interpreted from what the requester has seen, is in the requester's language and answers the request. Its agreement with the majority of five annotators lies within the range of the individual annotators. Across eight models from seven families, 54% of 480 replies fail, and the best model still fails on 30%. Failed replies mostly point to material the requester has not seen or use labels that the agent coined during its work. Stating explicit requirements for the reply reduces the failure rate from 0.52 to 0.43 together with errors and omissions, and a secondary model that rewrites the reply reduces it to 0.36, which human annotators confirm in a blind comparison. Reply usability can thus be scored alongside task success and improved with one appended message or one call to a secondary model.
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cs.ROcs.AIcs.HC Amr Mousa, Rifny Rachman, Neil Karavis et al. · Oct 1, 2026

Quadrupedal locomotion requires balancing command tracking, stability, and energy efficiency, yet conventional RL bakes these trade-offs into a static scalar reward that cannot change after training. PROMO proposes a preference-conditioned multi-objective framework that takes the relative priority vector $w_t \in \Delta^{K-1}$ with $K=3$ as a runtime input to a single policy, while keeping embodiment-specific locomotion priors fixed. On a Unitree Go2, the same policy transferred zero-shot modulates behavior through preference changes alone, cutting specific energy by up to $30.4\%$, position error by $38.7\%$, and peak body-attitude deviation by $59.0\%$.

Quadrupedal locomotion requires balancing conflicting objectives such as command tracking, stability, and energy efficiency, yet conventional reinforcement learning (RL) hardcodes these priorities into a fixed scalar reward at training time. We present PROMO (Preference-Conditioned Multi-Objective Reinforcement Learning), a semantic multi-objective approach that makes this trade-off an explicit runtime input to a single locomotion policy. PROMO conditions the policy on deployment facing preferences while keeping embodiment-specific locomotion priors fixed, thereby separating operator intent from reward shaping terms required for viable gait generation. Compared with fixed-objective controllers, multi-objective baselines, and independently trained specialists, PROMO achieves objective specialization and robustness from a single deployable policy. Across 100 sampled preferences in simulation, 67 behaviors are non-dominated under exact Pareto dominance, with a mean preference-objective correlation of 0.843, demonstrating broad Pareto coverage and predictable preference response. The same policy transfers zero-shot to a Unitree Go2, where preference changes alone reduce specific energy by up to 30.4%, position error by 38.7%, and peak body-attitude deviation by 59.0% relative to the balanced preference. These results establish preference-conditioned multi-objective RL as a practical runtime interface for adaptive legged locomotion, extending its role beyond offline Pareto-set construction. Open-source code and videos are available at https://amrmousa.com/promo/.
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cs.CVcs.AIcs.HC Ramazan Fazylov, Stamatis Lefkimmiatis, Ivan Laptev · Oct 1, 2026

While 3D Gaussian avatars render photorealistic humans efficiently, their animation pipelines are often throttled by costly per-frame neural inference. This paper introduces GALA, which shows that the animation outputs of diverse pretrained avatar networks can be closely approximated by an identity-shared linear blendshape basis extracted via distillation, coupled with a shallow coefficient predictor. By constructing the basis with block-local PCA under a rendering-aware metric and a strict memory budget, the method reduces CPU animation cost by up to three orders of magnitude and enables 60 fps on mobile devices with only modest quality loss.

3D Gaussian avatars support fast rendering, however, their real-time animation is often challenged by the costly neural inference. We address this bottleneck and show that the animation of pretrained avatar models can be closely approximated by a linear combination of identity-independent blendshapes. Building on this finding, we introduce GALA (Gaussian Animation via Linear Approximation), a distillation method that replaces per-frame heavy neural decoding with a shallow coefficient predictor and a linear blend. To improve fidelity and reduce memory requirements, we propose to construct the basis using block-local PCA under a rendering-aware metric and a memory budget. Our method learns a shallow MLP network to predict blendshape coefficients and applies to various animation architectures without retraining original models. We validate GALA by accelerating the inference of three distinct avatar models for 3D animation of facial expressions and full-bodies with clothing dynamics. Across these models, our distillation generalizes to held-out identities and reduces CPU animation cost by up to three orders of magnitude while preserving most of the rendering quality. Excellent results of our method confirm the shared linear structure of learned avatar representations and enable highly efficient and accurate animation at frame rates reaching up to 60fps on mobile devices. Project page: https://ramazan793.github.io/gala/
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cs.CYcs.HCcs.LG Hitoshi Inoue, Koichi Yasutake · Oct 1, 2026

This paper confronts the design problem of building dashboards for novel computational techniques whose real-world meaning is still contested. It introduces TopoLA, a system applying Zigzag Persistent Homology to learning-management data, and derives three principles for managing interpretive uncertainty: separating measurement from interpretation, graduated disclosure, and explicit acknowledgment of methodological limits. The argument is timely because fields from explainable AI to bioinformatics increasingly face the same gap between analytical power and interpretive consensus.

Topological Data Analysis (TDA) offers novel methods for understanding temporal dynamics in complex systems, yet its application in information systems design faces a fundamental challenge: how should systems present analytical outputs when interpretation frameworks are still developing? This paper reports on the development of TopoLA, a dashboard system applying Zigzag Persistent Homology to learning management system data, and proposes three early design principles for interpretation support in emerging analytics: (1) separation of objective measurement from contextual interpretation, (2) graduated disclosure from metrics through patterns to reflective prompts, and (3) explicit acknowledgment of methodological uncertainty. The system implements a modular three-stage pipeline--feature extraction, topological computation, and interpretation support--enabling extension to additional analytical methods. This work contributes to information systems research by articulating preliminary design knowledge for systems that must communicate analytical insights from methods lacking established interpretation norms--a challenge increasingly common as novel computational techniques enter applied domains.
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cs.AIcs.HC Shawn Bowers, Martin Caminada, Haoyang Liu et al. · Oct 1, 2026

Structured argumentation frameworks such as ASPIC- compute whether claims are accepted under grounded semantics by chaining strict rules ($p_1,\ldots,p_n \rightarrow c$) and defeasible rules ($p_1,\ldots,p_n \Rightarrow c$), but interacting with them has traditionally required writing symbolic literals and move primitives. ABDA-NL solves this usability barrier by wrapping the ABDA engine in a natural-language web interface that renders arguments, attacks, and discussion-game explanations in plain English, and by using a large language model strictly as a translator and research assistant rather than a reasoner. Because the deterministic engine alone constructs arguments and assigns acceptance labels, users can explore and extend formal scenarios without losing logical guarantees.

ABDA-NL adds a natural-language interface to ABDA, a system for argument-based discussion using ASPIC- knowledge bases under grounded semantics. Users see which conclusions are accepted, rejected, or undecided, open an interactive rendering of the grounded discussion game to learn why, explore what-if alternatives by suspending assumptions and rules or changing preferences, ask questions that are answered from a scenario's reference documents, and author new facts, assumptions, and rules in plain English. A large language model provides the bridge between language and formalism: it answers questions from the documents and the current state of the scenario, and it translates plain-English edits into candidate formal statements. The deterministic ABDA engine remains the sole source of arguments, attacks, and acceptance labels, and every proposal of the model is validated and confirmed by the user before it takes effect.
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cs.AIcs.HC J\'er\'emie Lumbroso · Oct 1, 2026

The paper identifies a vocabulary gap in trustworthy AI delegation: current oversight conflates action-coordinating (cybernetic) and understanding-coordinating (epistemic) language. It argues that without checkable reasoning, human approval becomes a rubber stamp, and proposes that every consequential choice must carry a testable reversal condition. The core operational contribution is ORRCF — a deliberation-recording convention — paired with a two-part reconstruction test for auditing delegation records.

As code generation is increasingly delegated to AI systems, the bottleneck is shifting from writing code to supervising the systems that write it --- a shift CS-education researchers have begun to name. This shift exposes a vocabulary gap: the field asks for "human oversight" without a working distinction between the two things language does in a delegation channel --- coordinate action (cybernetic: words succeed when the world comes to match them) and coordinate understanding (epistemic: they succeed when they answer to the world and a hearer can check that they do). The failure this names is not cybernetic language but epistemic-form language doing cybernetic work: explanation-shaped output calibrated for approval rather than truth. Oversight that checks only whether an output was approved is satisfiable by rubber-stamping; oversight that holds an agent accountable requires the reasoning behind its work be retrievable and checkable. We present three delegation episodes --- illustrations, not controlled evidence --- in which epistemic engagement proved practicable while remaining auditable, one public record where a recommendation was withdrawn on its own stated terms, and one failure case illustrating oversight that requires no reasons for its discretionary choices. We propose a criterion for agentic-system governance, alongside existing technical trust properties: every consequential choice should carry the condition under which it would have gone otherwise, in a form a third party can test. Without such a condition, a third party cannot distinguish a decision from a rubber stamp. We give the criterion an operational form --- a two-part reconstruction test scoring a delegation record by whether a second reader can predict what the agent does under a perturbation --- and a deliberation-recording convention, ORRCF, that makes the condition a required component of every recorded choice.
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cs.ROcs.HCcs.RO Thomas M. Kwok, Jiaan Li, Yue Hu · Apr 9, 2025

Remote caregiving robots could help older adults age in place, but conventional motion-mapping teleoperation forces caregivers into slow, unnatural postures that cause muscle fatigue. This paper proposes a lightweight Spatio-Temporal Graph Convolutional Network (S-ST-GCN) that recognizes four single-arm daily-living actions from an RGB camera and triggers preset robot trajectories, decoupling the operator's motion from the robot's execution. A finite-state machine filters misclassifications before execution. While still a proof-of-concept, the framework offers a more intuitive alternative to direct motion-tracking teleoperation for assisting with activities of daily living.

Caregiving of older adults is an urgent global challenge, with many older adults preferring to age in place rather than enter residential care. However, providing adequate home-based assistance remains difficult, particularly in geographically vast regions. Teleoperated robots offer a promising solution, but conventional motion-mapping teleoperation imposes unnatural movement constraints on operators, leading to muscle fatigue and reduced usability. This paper presents a novel teleoperation framework that leverages action recognition to enable intuitive remote robot control. Using our simplified Spatio-Temporal Graph Convolutional Network (S-ST-GCN), the system recognizes human actions and executes corresponding preset robot trajectories, eliminating the need for direct motion synchronization. A finite-state machine (FSM) is integrated to enhance reliability by filtering out misclassified actions. Our experiments demonstrate that the proposed framework enables effortless operator movement while ensuring accurate robot execution. This proof-of-concept study highlights the potential of teleoperation with action recognition for enabling caregivers to remotely assist older adults during activities of daily living (ADLs). Future work will focus on improving the S-ST-GCN's recognition accuracy and generalization, integrating advanced motion planning techniques to further enhance robotic autonomy in older adult care, and conducting a user study to evaluate the system's telepresence and ease of control.
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cs.HCcs.LG Luke Watkin, Daniel Archambault, Alex Telea · Mar 23, 2026

ShapDBM addresses the fragmentation problem in Decision Boundary Maps (DBMs) by transforming data into Shapley space before applying dimensionality reduction. This creates more compact decision zones that reflect model behavior rather than raw data distribution, enabling high-quality visualization of complex datasets like SVHN where traditional data-space DBMs fail.

Decision Boundary Maps (DBMs) are an effective tool for visualising machine learning classification boundaries. Yet, DBM quality strongly depends on the dimensionality reduction (DR) technique and high dimensional space used for the data points. For complex ML datasets, DR can create many mixed classes which, in turn, yield DBMs that are hard to use. We propose a new technique to compute DBMs by transforming data space into Shapley space and computing DR on it. Compared to standard DBMs computed directly from data, our maps have similar or higher quality metric values and visibly more compact, easier to explore, decision zones.