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cs.CVcs.AI Lifan Jiang, Taiyang Chen, Senlin cheng et al. · Oct 22, 2026

ECT asks whether inversion-free image editing can be done with just one noise-level evaluation instead of averaging fields at multiple times. It proposes Endpoint-Calibrated Transport (ECT), a training-free method that extracts both an angular semantic tangent and a clean endpoint displacement from a single shared noisy state, then calibrates the update via a closed-form projection. The result is a one-step editor that halves the temporal support of recent one-step baselines and claims competitive quality with lower latency.

Real-image editing commonly relies on inversion and iterative sampling, while efficient one-step editors often stabilize a large update by estimating and averaging editing fields at multiple noise levels. We ask a stricter question: is a single temporal field evaluation sufficient for reliable inversion-free editing? Our answer rests on a previously underused duality in a variance-preserving (VP) one-step model: one source-target query at a shared noisy state simultaneously determines a local angular semantic tangent and a clean endpoint displacement. We integrate the tangent over the analytically known remaining VP angle to obtain a nominal one-step transport, and use the endpoint displacement to correct its long-horizon extrapolation through a constrained projection. This transport-first, correction-second construction yields Endpoint-Calibrated Transport (ECT), a closed-form, training-free editor requiring only one noise level, two text conditions packed into one denoiser batch, and one latent update. ECT requires no image inversion, trajectory integration, second temporal observation, or iterative optimization, and can be directly applied to pretrained epsilon-prediction VP one-step generators. Across the reported benchmark settings, ECT delivers stable gains in editing quality within an extremely short editing time.
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cs.CVcs.AI Yifeng Yao, Jinghan Li, Zhihao Zhang et al. · Oct 22, 2026

Most video pretraining methods recover masked content within a clip rather than predicting the future, and autoregressive token prediction has lagged joint-embedding methods in representation quality. VANE proposes next-frame prediction in a frozen semantic embedding space, using a causal encoder and a lightweight generative decoder to preserve spatial detail, and extends the same objective to still images via local-to-global crops. This unifies image and video pretraining under a single scalable objective centered on temporal evolution, yielding strong gains on anticipation, recognition, and dense benchmarks.

Video provides a natural source of supervision: what happens next serves as a learning signal for visual world modeling. Yet masked video pretraining focuses on recovering missing content from surrounding context rather than predicting the future from the past. Autoregressive methods instead predict forward one token at a time, but have yet to match joint-embedding methods in representation quality. This gap motivates us to revisit the granularity and space of future prediction. In this work, we introduce VANE, a self-supervised visual pretraining framework built on next-frame prediction in embedding space. A causal encoder summarizes past observations for a state predictor that infers the representation of the entire next frame, making temporal evolution the primary learning signal. This prediction is carried out in a fixed embedding space provided by a frozen semantic tokenizer, emphasizing scene content and structure. To retain fine-grained spatial detail alongside semantic content, a lightweight auxiliary generative decoder reconstructs future-frame patches conditioned on the predicted representations. To unify visual modeling across images and videos, we construct a local-to-global crop sequence for still images, allowing the same encoder to predict newly revealed regions from earlier crops under the same objective. Experiments show that VANE improves with model and data scaling, achieving SOTA on most anticipation, recognition, and dense perception benchmarks among unified encoders. Especially on EPIC-KITCHENS-100 action anticipation, it surpasses V-JEPA 2.1 by 7.1 points in mean-class recall@5. These results demonstrate that next-frame prediction in embedding space is effective and scalable for visual world modeling.
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cs.CVcs.AI Keigo Watanabe, Hiroshi Kera, Kazuhiko Kawamoto · Oct 22, 2026

The paper attacks the combinatorial cost of maintaining separate LoRA adapters for every pretrained backbone–task pair. Its core idea, LoRA superposition, is to sum the low-rank updates learned independently on different backbones and apply the same composite update unchanged to every contributing model. The empirical finding is that frozen backbones implicitly select their own component from the sum, enabling a single shared adapter without explicit routing or cross-model alignment. If the phenomenon generalizes, it could enable modular adapter libraries that work across pretrained models without joint retraining.

Low-rank adaptation (LoRA) is usually tied to the pretrained backbone on which it is learned. We ask whether LoRAs trained independently for the same task on different pretrained backbones can be summed and applied unchanged to all contributing backbones. We call this construction LoRA superposition. Across seven ViT-B/16 CLIP backbones and eight image-classification tasks, the exact sum improves all 56 backbone-task pairs and achieves a mean accuracy gain of 30.21 percentage points over the unadapted backbone. The exact sum achieves a mean accuracy only 0.28 percentage points below that of individually trained solo LoRAs. In contrast, a leave-one-model-out (LOMO) sum produces a mean gain of only 0.06 percentage points over the unadapted backbones. Backbone-specific solo LoRAs are nearly orthogonal in parameter space, while pairwise cross-backbone responses are strongly concentrated on the diagonal. These results support a component-wise non-interference hypothesis, under which the frozen backbone acts as an implicit selector of its own component without explicit routing or cross-model alignment.
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cs.CVcs.AI Ali Abedi, Q. M. Jonathan Wu, Ning Zhang et al. · Oct 22, 2026

Federated unsupervised domain adaptation (FUDA) aims to adapt a model to an unlabeled target domain using decentralized labeled sources without centralizing raw data. This paper proposes SKD-ETR, a one-shot FUDA framework that trains a randomly initialized student on the target domain via smoothed knowledge distillation from an ensemble of source teachers, while simultaneously refining those teachers back toward the student through exponential moving average (EMA) updates. The authors claim this bidirectional, communication-efficient loop yields competitive accuracy on standard benchmarks while remaining robust to noisy pseudo-labels.

Federated unsupervised domain adaptation (FUDA) addresses the challenge of adapting models to an unlabeled target domain using decentralized source domains while preserving data privacy. However, existing FUDA methods typically require multiple communication rounds, rely on complex aggregation strategies, and often struggle with noisy pseudo labels and inconsistent source knowledge. To address these challenges, we propose SKD-ETR, a novel one-shot FUDA framework that combines Smoothed Knowledge Distillation (SKD) and Exponential moving average-based Teacher Refinement (ETR). SKD trains a student model on the target domain using smoothed soft pseudo labels generated by the ensemble of source models. This reduces overconfidence, mitigates noise, and improves robustness. ETR further refines each source model by interpolating its parameters toward the student via exponential moving average (EMA), thereby transferring target-domain knowledge back to the teachers. This bidirectional refinement enhances pseudo-label quality and student generalization without additional communication overhead. SKD-ETR eliminates complex aggregation by initializing the student model randomly and performing a single-round distillation process. Extensive experiments on OfficeHome, Office-Caltech, and DomainNet demonstrate that SKD-ETR achieves competitive performance while being communication- and computation-efficient, and robust under noisy supervision. The code for this paper is available at https://github.com/A-Abedi/SKD_ETR.
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cs.CVcs.AI Minhyuk Seo, Minjae Lee, Chaeeun Lee et al. · Oct 22, 2026

Multimodal in-context learning remains weak because MLLMs often hallucinate and fail to ground textual outputs in the visual evidence provided in demonstrations.
This work argues that the root bottleneck is poor visual grounding rather than a lack of ICL-specific training data.
The authors propose ProCoRe, which uses proposition-level contrastive reinforcement learning on non-ICL image–caption pairs to sharpen fine-grained visual discrimination.
The result is stronger multimodal ICL without catastrophic forgetting, plus a new personalized-captioning benchmark that forces models to rely on demonstrations instead of lexical priors.

LLMs have shown strong in-context learning (ICL) capability, but extending it to Multimodal LLMs (MLLMs) remains challenging. Prior multimodal ICL methods often rely on ICL-specific datasets for additional training or task vector extraction, which can improve performance on the same ICL benchmark used for adaptation. However, they do not generalize well to other benchmarks and often induce forgetting in previously well-solved tasks. For this reason, we identify 'visual grounding' as the key bottleneck in multimodal ICL; MLLMs often fail to attend to task-relevant visual evidence in demonstrations, instead over-relying on textual cues and producing hallucinated outputs. To address this, we propose ProCoRe to enhance visual grounding through contrastive reinforcement learning on multimodal contrastive data for improving multimodal ICL. ProCoRe generates captions for contrastive image pairs, decomposes them into propositions, and optimizes contrastive rewards that encourage alignment with corresponding images while discouraging mismatched ones. Despite never seeing ICL-formatted training examples, ProCoRe improves average multimodal ICL classification accuracy by 5.6% and captioning ROUGE-L by 13.8% over the off-the-shelf Qwen-VL-3-8B model, outperforming ICL-data-dependent state of the arts across benchmarks. Finally, we introduce PICL, a personalized multimodal ICL captioning benchmark that tests whether MLLMs genuinely understand visual demonstrations rather than relying on pre-trained semantic priors.
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cs.CVcs.LG Tom\'a\v{s} \v{C}\'i\v{z}ek, Matej Straka, Illia Volkov et al. · Oct 14, 2026

SAM3RL replaces the hand-crafted FIFO memory rule in SAM-based visual trackers with a lightweight controller learned by reinforcement learning. It frames memory-bank eviction as a Markov Decision Process and trains a 3.2 M-parameter MLP with PPO on bounding-box LaSOT sequences to maximize tracking quality. The resulting policy sets a new state of the art on 10 of 12 benchmarks for both SAM 2 and SAM 3 backbones, while remaining fully online and running without extra feature extraction.

Segment Anything Model 3 (SAM 3) is a foundation model for image and video segmentation that sets the state of the art in visual object tracking. Its tracker, inherited from SAM 2, stores information from past frames in a memory bank, managed by a simple First-In-First-Out rule, allowing temporal consistency in complex videos. Several recent methods improve SAM 2 with hand-crafted memory update rules, each targeting a specific failure mode, such as distractors, occlusions, or object motion. However, their gains transfer only partially to the stronger SAM 3 backbone. We instead present a more general, data-driven approach that frames memory control as a sequential decision-making task. SAM3RL is an extension of the SAM 3 tracker with a lightweight memory controller, trained by reinforcement learning, that decides which frames enter the memory bank in order to maximize tracking performance. SAM3RL sets a new state of the art on 10 of 12 tracking and video object segmentation benchmarks, outperforming all hand-crafted rules without any runtime overhead. The same approach applied to SAM 2 gives SAM2RL, which outperforms hand-crafted rules on 9 of the 12 benchmarks, showing the generality of our method across model generations.
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cs.LGcs.CV Alan Baade, Kyle Sargent, Vincent Sitzmann et al. · Oct 14, 2026

Training good latent tokenizers for generative models remains poorly understood, especially how to scale the encoder itself. This paper proposes Relative Prediction Representations (RePR), which supervise patch features to factorize a pointwise mutual information matrix estimated by a conditional diffusion model. The result is a theoretically grounded, negative-sample-free objective that resists feature suppression and claims to be the first to demonstrate compute-optimal tokenizer encoder scaling, matching or beating pixel-space diffusion at equal FLOPs.

We introduce an approach for self-supervised representation learning designed to be used as a tokenizer for generative modeling. Our objective supervises a representation loss by factorizing the pointwise mutual information of the data, which we estimate by taking information differences between conditional predictions from a learned generative model. We justify our algorithm theoretically and empirically, demonstrating that our generative approach to representation learning avoids dimensional collapse and feature suppression in cases where commonly used methods like DINO and LeJEPA fail. Moreover, we show our representation learning technique is scalable; expending more compute leads to predictably better latent tokenization. For the first time, we perform a careful analysis of the combined flop efficiency of tokenizer and generative model and demonstrate that our approach is a compute-optimal improvement over direct diffusion for pixel-space generation, obtaining an FID-50K of 2.18 with JiT-L. Applied to ImageNet and the text-to-image dataset GPIC, we show tokenizer encoder scaling laws for diffusability, where extrapolating our approach achieves representations in 7x fewer FLOPs than DINOv2 on ImageNet and 8x fewer FLOPs than WebSSL on GPIC.
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cs.CVcs.LG Junhoo Lee, Hyeonjin Kim, Sangbum Han et al. · Oct 14, 2026

Discriminative models generalize to unseen samples, suggesting they capture data-manifold structure beyond their task labels. This paper asks whether that structure can be exposed as a generative signal without retraining, labels, or auxiliary generators. The authors propose the Discriminative Score Function (DSF), which turns the loss-gradient geometry of a fixed discriminative model into an image-space update rule. DSF enables unconditional generation, conditional guidance, inpainting, and zero-shot quantization calibration across classifiers, detectors, and self-supervised encoders.

Discriminative models are trained with task-specific objectives such as classification, detection, or representation learning, yet their practical utility depends on generalizing beyond the training task to unseen samples from the same domain. This suggests that a discriminative model may retain an implicit trace of the data manifold beyond its task labels. We ask whether this trace can be exposed as a generative signal without task-specific guidance. We introduce the Discriminative Score Function (DSF), which extracts an image-space generative field from the loss-gradient geometry of a pretrained discriminative model. DSF provides a training-free update rule that moves images toward model-consistent visual regions without retraining or task-specific targets. We apply DSF to diverse pretrained discriminative models, including ResNet classifiers, DETR detectors, and DINOv2 ViT encoders. DSF generates unconditional images from noise and supports conditional guidance, editing, inpainting, and explanation through the same field. DSF-generated samples also provide effective zero-shot quantization calibration when real images or labels are unavailable, preserving feature geometry better than data-free calibration baselines. These results show that discriminative training leaves a generative functional signal for synthesis and calibration. Project page: https://junhoo.me/dsf.
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cs.CVcs.LG Bilal A. Sidiqi, Yipei Wang, Shaheer U. Saeed et al. · Oct 14, 2026

The paper tackles misalignment between general MRI pretraining objectives and downstream clinical tasks by continually pretraining a 3D prostate MRI ViT encoder. Using LoRA on a prostate segmentation task, the authors evaluate six downstream tasks and use CKA to link representational geometry to performance. The motivation is strong—vision foundation models often need heavy task-specific fine-tuning—but the empirical gains are fractional and inconsistently positive.

Building foundation models for MRI has emerged as a promising direction for advancing medical image analysis and improving accessibility of task specific models. Existing approaches primarily focus on effective pretraining strategies and evaluating their performance across diverse downstream tasks. While these methods show performance gains, limited attention has been given to understanding task alignment between pretraining and downstream objectives. Unlike language models, where the two stages are naturally aligned, such alignment is less evident in vision based applications. Motivated by this gap, we explore continual pretraining. Specifically, continually pretraining a pretrained ViT encoder using Low-Rank Adaptation (LoRA) on a prostate segmentation task to enhance task alignment and downstream performance. We further perform layer-wise representational analysis using Centered Kernel Alignment (CKA) to assess representational shifts and their correlation with task outcomes. Our experiments show improved performance in 3 of 6 downstream tasks and comparable results in the others. Our Feature analysis reveals that, for segmentation tasks, continually pretrained encoder features exhibit greater similarity to those of the finetuned encoder than the original pretrained encoder, correlating with observed performance gains.
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cs.CVcs.LG Bilal Sidiqi, Yipei Wang, Wen Yan et al. · Oct 14, 2026

Prostate MRI segmentation suffers from regional boundary ambiguity, causing standard global-overlap losses to overlook clinically significant surface deviations. This paper proposes Contrastive Uncertainty Learning (CUL), which treats predictive uncertainty as a representation-level supervisory signal rather than a post-hoc filter: low-uncertainty same-class voxels are clustered in embedding space while high-uncertainty or misclassified voxels are actively repelled. Evaluated on 589 lower-pelvic MR scans across eight anatomical structures, CUL preserves mean Dice while significantly improving surface-sensitive metrics and suppressing extreme errors in hard cases, suggesting practical value for radiotherapy planning and contour-acceptance workflows.

Boundary delineation of anatomical structures in prostate MRI is often compromised by regional ambiguity. Automated segmentation methods relying on global overlap loss functions tend to be insensitive to surface deviations, leading to significant errors in ambiguous regions. Most existing uncertainty-aware methods treat uncertainty as a post-hoc quality indicator or prediction filter. We propose Contrastive Uncertainty Learning (CUL), a supervised framework that uses predictive uncertainty to directly guide representation learning. Using Monte Carlo Dropout, CUL identifies voxel-wise uncertainty and structures the embedding geometry accordingly: low-uncertainty, correctly predicted features form stable voxels while high-uncertainty or misclassified features are actively repelled, preventing feature collapse at difficult boundaries. We evaluate CUL on a 589-scan 3D prostate MRI multi-structure segmentation task (8 anatomical structures) using a ViT with UperNet decoder architecture. Average Dice ($83.38\%$) remains comparable to the baseline ($83.35\%$), while surface distance decreases significantly ($p<0.001$) across 6 of 8 anatomical structures. A hard-case analysis reveals a $22{\times}$ asymmetry between significantly improved and degraded cases ($18.8\%$ vs $0.9\%$). Ablation studies show that removing uncertainty-guided sample selection eliminates improvements for the transition zone, while replacing the contrastive objective with a boundary loss additionally removes bladder improvements, demonstrating that both uncertainty-guided sampling and the contrastive objective are essential for the observed gains. These findings demonstrate that the proposed uncertainty-guided representation learning is a useful mechanism for reducing the risk of extreme errors in safety-critical medical segmentation
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cs.LGcs.CV Yuwei Sun, Siyu Zhu · Oct 14, 2026

Latent world models based on Joint-Embedding Predictive Architectures (JEPA) offer a scalable route to embodied planning, but existing methods suffer from representational collapse, heavy compute, and weak long-horizon reasoning. This paper proposes MemWM, a lightweight JEPA world model augmented with a content-addressable associative memory bank that supplies high-level subgoals via Adaptive Layer Normalization. By operating at multiple temporal scales within a shared latent space and enforcing slot diversity through complementary losses, the authors aim to boost long-horizon performance without relying on pretrained encoders or doubling model size. Across four control tasks, MemWM achieves an average success rate of 89.9% with only 19M parameters, outperforming heavier baselines such as DINO-WM in aggregate.

World models trained via latent dynamics offer a scalable path for embodied planning, yet existing methods suffer from representational collapse, computational overhead, and limited long-horizon capability. We introduce a memory-enhanced latent world model that augments JEPA-style prediction with a content-addressable memory bank. Our approach learns high-level representations directly from observations, operating at multiple temporal scales within a shared latent space, and conditions predictions via adaptive layer normalization. To prevent collapse and ensure effective memory usage, we design two complementary losses that encourage slot diversity and balanced temporal utilization. Experiments on PushT, Tworoom, Reacher, and OGBCube demonstrate that our method achieves state-of-the-art performance with a lightweight architecture, outperforming conventional latent world models on long-horizon planning tasks.
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cs.LGcs.CV Miko{\l}aj Pi\'orczy\'nski, Wojciech Masarczyk, Damian S\'ojka et al. · Oct 14, 2026

Multimodal large language models suffer large accuracy drops when their visual inputs are corrupted by noise, blur, or weather artifacts. This paper asks whether test-time feature alignment—matching activation statistics to clean source moments, a technique that works well for CLIP-like classifiers—can recover that lost performance without labels or weight updates. Across three modern MLLMs and 15 standard corruptions, the authors find it cannot: sample-blind, position-shared corrections recover only about one percentage point of an order-of-magnitude larger drop. The core insight is that corruption shifts in MLLM visual token sequences are nearly orthogonal across images and dominate the residual term in a per-token squared-shift decomposition, whereas pooled classification embeddings exhibit a shared, low-rank shift direction. This matters because it establishes that robustness in generative MLLMs is a per-token restoration problem, not a simple domain-statistics-matching problem.

Vision-language models suffer significant accuracy drops under common corruptions. While test-time adaptation (TTA) successfully mitigates these shifts in CLIP-like contrastive models, its application to generative multimodal large language models (MLLMs) remains underexplored and uniquely challenging due to their sequential token generation. In this work, we demonstrate that representation-based TTA fails to recover performance in MLLMs. Our experiments reveal that even when violating standard TTA assumptions by leveraging target data offline, sample-blind feature alignment recovers only marginal accuracy. We attribute this failure to the nature of corruption shifts: unlike CLIP-like architectures, which benefit from a shared domain-shift direction within a single pooled classification embedding, MLLM visual token sequence shifts are nearly orthogonal and span the full embedding space.These findings bound what any sample-blind, position-shared correction at a single encoder site can achieve, establishing that representation-space interventions alone might be insufficient to ensure corruption robustness in MLLMs.
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cs.LGcs.CV Stavros Nousias, Akis Nousias, Konstantinos Gkrispanis · Oct 14, 2026

Steady PDE surrogates on unstructured meshes must resolve multiscale features from a single coarse discretization. This paper proposes routing a mixture of vanilla transformer experts using a learned discrete Hodge-Laplacian controller that measures high-frequency content per vertex. Each expert is biased toward a different spectral scale through auxiliary band targets, and the combined output predicts pressure, velocity, and turbulence fields in one forward pass. On a remeshed AirFRANS benchmark, the architecture cuts mean relative $L_2$ error by roughly a third compared with a Transolver baseline.

Current approaches for steady partial differential equations surrogate models on unstructured meshes apply a single mixing mechanism to the whole solution. This paper proposes an architecture that partitions the solution among vanilla transformer experts, each focused on a different spectral scale. The partition is built from a discrete Hodge Laplacian $L_0=\star_0^{-1} d_0^{\top}\star_1 d_0$, that serves as a fitting layer measuring high-frequency content. A gating mechanism takes the mesh as input and produces the per-vertex weights that recombine the expert outputs. AirFRANS is a steady Reynolds-averaged Navier--Stokes (RANS) airfoil benchmark. We evaluate our approach in a reduced remeshed version of the benchmark with each unstructured mesh counting 9.6K faces and 4.9K vertices. We compare our approach with the Transolver on the same dataset and dataset slit. Our approach reduces relative $L_2$ error by 31\% and interior mean squared error by 47\%.
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cs.CVcs.AIcs.HC Mingyu Ouyang, Yiran Wang, Siyuan Hu et al. · Oct 14, 2026

Player-1 attacks a core bottleneck in game agents: large-scale demonstrations cover only a narrow slice of dynamic game states, while interactive training in commercial games is hard to scale. The authors extend the computer-use action space with relative pointer motion, sustained keypresses, and composite keyboard–mouse actions. They fine-tune a VLM on just 6,044 curated gameplay trajectories (about 16 hours of control), then run multi-environment PPO in sixteen lightweight synthetic 2D/3D environments with programmatic, verifiable rewards. The central claim is that this synthetic experience yields large Minecraft gains (+27.8 percentage points for the 9B model) and generalizes to unseen games such as ViZDoom and browser-based GameWorld.

Computer-use agents have demonstrated strong capabilities in interpreting screens and executing keyboard and mouse actions. However, games, with their visually rich worlds and diverse mechanics, remain challenging and offer a demanding next step toward general digital control. Current game-agent learning pipelines often rely on large-scale demonstrations with limited coverage of dynamic game states, while scalable environments for interactive training remain difficult to obtain. We introduce Player-1, a post-training framework for learning game control beyond demonstrations through synthetic experience. We extend the computer-use action space with relative pointer motion, sustained inputs, and composite actions. For supervised initialization, we fine-tune computer-use models on 6,044 curated gameplay trajectories that pair recorded actions with task instructions and visual reasoning. We construct Player-1-Gym, sixteen synthetic 2D and 3D environments designed around control demands shared across games. Programmatically verifiable rewards and randomized observations and control dynamics support multi-environment reinforcement learning with PPO. The resulting Player-1-9B and Player-1-35B-A3B improve MineDojo-300 success over their SFT policies by 27.8 and 17.7 percentage points, respectively. Player-1-9B reaches 38.33% success compared with 12.63% for the strongest evaluated baseline, with further gains over SFT on ViZDoom-10 and GameWorld. Further analyses show that broader synthetic environment coverage improves transfer, while the use of composite actions that combine multiple keyboard and mouse inputs increases during RL. We demonstrate that learning from synthetic experience substantially improves game control beyond supervised initialization, with gains that generalize beyond the RL training suite.
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cs.CLcs.AIcs.CV Nguyen Nguyen, Yongyi Zang · Oct 14, 2026

Standard Character Error Rate charges every OCR edit equally, whether it is a harmless typo or a silent factual error like changing a name. This paper introduces semCER, which keeps CER's grapheme alignment and denominator but weights each edit by a severity score from an LLM judge, eliminating the need for word segmentation. Validated against human readers in English, Vietnamese, and Chinese, semCER better ranks damaging errors and breaks ties where CER sees identical edit counts, offering a more nuanced tool for OCR and vision-language model evaluation.

Character Error Rate (CER), the standard metric for OCR and vision-language models (VLMs), charges a typo as much as a wrong name. We introduce semCER, which keeps CER's alignment and denominator and charges each grapheme edit a severity from an LLM judge, with no word segmentation. Normalized CER keeps the score of a whole transcription, where it tracks readers as well as semCER or better, and semCER breaks that score down into named edits. The charges track readers' ratings edit by edit in English, Vietnamese, and Chinese and put the edits readers rate most severe near the top of a sorted list. On pairs drawn where CER and semCER disagreed, readers side with semCER more often than with normalized CER in English and Chinese, and equally often in Vietnamese. Across 16 languages, the judge charges a wrong diacritic or tone mark almost nothing in Spanish but nearly a wrong letter's severity in Telugu. Where we can count real words, a general VLM's wrong letter forms one far above chance while a classical pipeline's stays near it. We release the 61 million judged edits, the aggregated reader ratings, and the distilled scorer at https://github.com/nguyenx2t/semcer.
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cs.AIcs.CV Weichen Lyu, Chong Xia, Mingyu Dong et al. · Oct 14, 2026

3D object composition in simulated environments demands more than static coordinate prediction; complex tasks like hanging, containment, and soft-body settling require iterative interaction and dynamic physical feedback. PhySGA addresses this by embedding LLM/VLM agents directly inside a physics simulator, where an Assembly Agent plans coarse metric adjustments and a Critic Agent refines them via pixel-grounded visual feedback, supported by modular Action Routers and a Self-Evolving Skill Library. The framework matters because it moves beyond layout priors and treats physical construction as a closed-loop agentic process applicable to rigid, articulated, and deformable objects.

3D object composition is pivotal to digital content creation and robot simulation, while also serving as a critical testbed for physical intelligence in foundation models. Previous methods either leverage large language models to directly predict object coordinates, or utilize generative diffusion priors to synthesize composite images for visual alignment, both of which rely on static priors in digital spaces. However, these methods consistently struggle with complex compositions such as precise hanging, gravity-driven settling and hidden containment, as these tasks require interactive construction processes involving global planning, fine-grained alignment, and physical simulation. To address these challenges, we propose PhySGA, a Physics-Space Grounded Agentic Framework for 3D composition via agent exploration and physical simulation, enabling the universal interactive assembly of rigid, articulated, and deformable objects. Directly applying vanilla LLMs or VLMs to this task proves insufficient, as current models inherently lack grounded physical understanding and interactive construction experience. To overcome this limitation, we design a collaborative feedforward-feedback architecture: an Assembly Agent focuses on geometric and kinematic reasoning for global step planning and coarse adjustment, while a Critic Agent reasons over contact dynamics for simulator state diagnosis and fine-grained closed-loop correction. Furthermore, Action Routers map semantic planning and analysis onto executable physical primitives within the simulator, while a task-specific Self-Evolving Skill Library distills historical trial-and-error feedback into reusable experiences, boosting success rates and minimizing exploration attempts. Extensive experiments within Isaac Sim demonstrate that PhySGA significantly surpasses existing methods in relation fidelity, physical plausibility, and visual quality.
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cs.CVcs.AIcs.CL Zhixin Cai, Ruoqi Yuan, Xinchen Yang et al. · Oct 14, 2026

Video large language models often hallucinate answers that are not supported by the input footage. Contrastive decoding can reduce this by comparing the original video against a weakened "negative" view, but existing negatives are either predefined or optimized for query reconstruction rather than the model's actual visual reliance during answer generation. ARP-CD introduces a training-free fix: it treats the attention mass on visual tokens at the answer-prediction position as a differentiable optimization target, then uses bounded gradient ascent to perturb the input visual hidden states and create a negative branch for contrastive decoding. The authors evaluate the idea across four Video LLMs and four benchmarks, supplementing headline results with ablations and a mechanistic analysis of first-token logit margins.

Video large language models (Video LLMs) often generate responses unsupported by the input video. Contrastive decoding (CD) can mitigate these hallucinations, but its effectiveness depends on how the negative branch weakens visual evidence. Existing methods rely on predefined perturbations or masking guided by question reconstruction, offering limited control over the model's visual reliance during answer generation. We introduce Attention-guided Representation Perturbation for Contrastive Decoding (ARP-CD), a training-free framework for constructing contrastive negatives directly in representation space. ARP-CD uses the attention mass assigned to visual tokens at the answer-prediction position to guide bounded gradient updates of the language model's input visual hidden states. These updates reduce visual attention and produce a negative input, whose predictions are contrasted with those of the original branch throughout generation. Experiments across four Video LLMs and four benchmarks show that ARP-CD outperforms representative training-free baselines in most model--benchmark settings, reducing hallucinations while improving general video understanding. Further analyses show that attention-guided perturbation directions improve negative quality and that the resulting negatives provide effective contrastive references for correcting the original predictions.
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cs.CLcs.AIcs.CV Shun Inadumi, Lee Sangmyeong, Koichiro Yoshino · Oct 14, 2026

This paper identifies a gap between standard visual grounding—which assumes enough dialogue context to pinpoint a single object—and real-world interactions where multiple referents remain plausible. It proposes Candidate Set Visual Grounding (CSVG) and introduces the CandVG benchmark to evaluate how the set of plausible referents evolves across dialogue turns. Evaluating 18 vision-language models shows that stronger single-object grounding does not translate to better set estimation, with models often failing to generate full candidate sets or committing prematurely to one candidate.

Interpreting an ambiguous utterance in real-world interactions often requires context beyond a single utterance. When the utterance refers to objects in a visual scene, it is necessary to maintain and update the set of plausible referents as context accumulates, without assuming that the available information identifies a unique object. However, prior work on interactive visual grounding, which localizes objects referred to by linguistic expressions, has focused on identifying a unique object once sufficient dialogue context becomes available. To address this gap, we propose Candidate Set Visual Grounding (CSVG), a task for estimating the set of objects consistent with the given dialogue context. We further introduce CandVG, a benchmark that evaluates how the candidate set changes across dialogue turns. Our evaluation of vision-language models shows that stronger visual grounding capability does not necessarily yield better CSVG performance. In particular, models have difficulty predicting the complete candidate set, owing to challenges in candidate generation and premature commitment to a small set of candidates in early turns. Nevertheless, we find that this limitation can be partially mitigated in the evaluated large-scale models using instructions designed for CSVG.
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cs.CLcs.AIcs.CV Qiushi Sun, Jingyang Gong, Yang Liu et al. · Oct 14, 2026

Multimodal code intelligence demands programs that are correct, well-structured, and visually faithful, yet existing training signals are either too coarse or confined to single tasks. This paper introduces PrismaForge, which synthesizes per-instruction evaluation rubrics that separately assess code-level and visual-level criteria, then uses them to filter training data and reward reinforcement learning. The resulting dataset, PrismaCoder-2M, and the trained 9B and 35B models advance the open state of the art and compete with proprietary systems on charts, webpages, and scientific graphics.

Multimodal code intelligence connects the symbolic world of programs with the visual world their execution creates. Interest in this capability is burgeoning, as models are increasingly asked to produce charts, webpages, animations, and semi-structured documents. Recently, proprietary models have pushed far ahead, producing interactive artifacts even from a text description or a screenshot alone. Yet their data and training remain closed, and open progress is held back by the quantity and quality of available data and by the pipelines and methods for producing it. Quality is the harder of the two, since a sample must be correct as a program, well built, and above all visually right once rendered. No existing signal covers all three. Execution often returns just a pass or fail, code similarity does not map to the visual output, and task-specific verifiers do not generalize. To push open progress further, we start from the data side with PrismaForge, a hierarchical data pipeline centered on a synthesized rubric that decomposes these factors into checkable criteria. The same rubric serves as both filter and reward: it curates the supervised corpus, then drives reinforcement learning on visual-coding tasks. Leveraging PrismaForge for data synthesis and filtering, we build PrismaCoder-2M, the most diverse open dataset for multimodal code intelligence and the largest to date. On the model side, we train PrismaCoder-9B and PrismaCoder-35B on this data and release both. They lead the open state of the art by a wide margin and rival leading proprietary systems. Our analyses further show that the proposed rubric-based pipeline improves multimodal coding performance across model backbones. We release our code and data at https://qiushisun.github.io/PrismaCoder-Home/.
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cs.CVcs.AI Yuheng Chen, Yufan Chen, Zhuojun Cai et al. · Oct 14, 2026

Document understanding has been evaluated through isolated silos—layout detection, OCR, reading order, and image captioning—making it impossible to audit whether a single coherent page parse exists. This paper proposes Read-Parse-Describe, a unified benchmark built from 2,402 ACM scientific documents that forces models to jointly output bounding boxes, semantic labels, reading order, recognized text, caption links, and alternative-text descriptions for visual elements. To combat spatial drift in compressed vision-language tokens, the authors introduce SARA, a lightweight residual adapter that re-injects crop-aligned multi-layer visual features into frozen VLMs.

Document understanding systems are typically evaluated as separate components via layout analysis, optical text recognition, reading-order prediction, and image captioning. This separation leaves scientific figures, captions, and visual semantics weakly connected, and fails to measure whether a model can produce a single page-level parse that is both structurally faithful and semantically accessible. We introduce Read-Parse-Describe, a unified dataset for document parsing with visual element description generation. Given a page image, models are required to output an ordered list of layout elements containing bounding boxes, semantic labels, reading-order indices, recognized textual content, and alternative text descriptions for visual elements. The benchmark is built from 2,402 documents, comprising 18,163 continuous pages, 125,218 layout elements, and 11,338 visual instances. Besides, we further propose a plug-and-play space-awareness enhancer that reuses multi-layer visual features and injects grid-aware spatial guidance into vision-language tokens for layout-aware generation. Experiments across end-to-end VLMs and pipeline parsers show that existing systems still struggle to jointly recover reading order and visual semantics, while our enhanced model achieves strong joint performance. These results highlight the need to move beyond isolated document parsing modules toward unified models that jointly read, parse, and describe complex documents. The new dataset and code will be made publicly available at https://github.com/yufanchen96/RPD