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cs.ROcs.AIcs.CL Jiawei Fan, Sifeng Wang, Yuqing Hou et al. · Oct 1, 2026

Robotic foundation models currently rely on multi-step flow matching to generate actions, which creates a severe inference bottleneck for real-time control. This paper proposes Kinematic MeanFlow (K-MF), a one-step action policy that reformulates MeanFlow by decoupling the time derivative across two sub-intervals to accommodate the unique late-stage surge and widening spread of local acceleration in robotic velocity fields. By introducing an intermediate anchor point and a learnable partition strategy, K-MF cuts action-head latency by up to 74% while matching or exceeding the success rates of multi-step baselines across manipulation and navigation tasks.

In this paper, we study how to achieve one-step action generation in Robotic Foundation Models (RFMs), aiming to overcome the high inference latency of multi-step flow matching. MeanFlow provides a promising framework for this goal, yet its direct application leads to performance collapse. We discover that this stems from two distinctive dynamics exhibited in the RFM velocity field: (1) the ``local acceleration" exhibits stability early on, but surges sharply towards the end of the denoising process, and (2) the spread of its magnitudes across samples widens as denoising progresses. To address these issues, we introduce Kinematic MeanFlow (K-MF), a novel one-step action policy tailored for RFMs. Specifically, grounded in a kinematic identity, K-MF decouples the time derivative term in the MeanFlow formulation into two sub-interval terms separated by an intermediate point. This decoupled formulation enables the two terms to capture early-stage and late-stage denoising dynamics, respectively, while mitigating the error amplification across the process. As a result, our K-MF empowers RFMs to achieve one-step action generation in both training from scratch and fine-tuning paradigms across diverse tasks, while outperforming multi-step flow matching in most settings. In terms of inference efficiency, K-MF reduces action-head latency of GR00T-N1.6 by 67.5%~74.4% across L40 and Jetson Orin in eager and compiled modes, yielding end-to-end latency reductions of 30.3%~54.9%. Code will be available at https://github.com/IntelChina-AI/K-MF.
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cs.LGcs.AIcs.CV Melika Shirian, Kianoosh Vadaei · Oct 1, 2026

This paper studies adversarial attacks under a shared global mean-$\ell_1$ budget with per-coordinate magnitude caps. The core idea is to add a centered, clean-gradient importance prior to the attack objective to softly guide perturbation mass toward model-sensitive regions without changing the feasible set. This matters because, under local capacity constraints, simply finding a useful gradient direction is insufficient—attackers must also decide where to spend a budget that cannot be arbitrarily concentrated. Empirically, the mechanism raises attack success by 2.52–17.70 percentage points over matched baselines across ten robust model–dataset configurations.

Adversarial optimization under a shared $\ell_1$ budget requires deciding not only how much perturbation to use, but also where that limited budget should be spent. This allocation problem becomes particularly important when individual input coordinates are subject to local magnitude constraints, which restrict the extent to which perturbation can be concentrated on a small number of locations. We introduce an importance-guided allocation mechanism that uses a fixed clean-gradient prior to steer perturbation toward model-sensitive regions while leaving the feasible perturbation set unchanged. A centered allocation objective encourages perturbation at above-average importance locations and discourages unnecessary expenditure elsewhere, thereby redistributing rather than enlarging the available budget. Across ten robust model--dataset configurations under a common capacity-limited threat setting, the proposed method improves attack success over matched APGD- and PMA-based baselines by $2.52$ to $17.70$ percentage points. Allocation analysis shows that these gains are accompanied by substantially greater perturbation mass in high-importance regions without increased global $\ell_1$ consumption. Mechanism ablations further show that centered non-uniform redistribution provides part of the benefit, while model-derived importance yields an additional improvement. These results identify perturbation allocation as a distinct and practically relevant dimension of adversarial optimization under shared-budget, locally constrained threat models.
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eess.IVcs.CVq-bio.QM Song Zhiying, Ling Hanyi, Wu Junyi et al. · Oct 1, 2026

MorphoBranch tackles the problem of accurately quantifying fine, weakly labeled, and densely branched cellular structures—such as neuronal axons and microglial processes—from fluorescence microscopy images. The core idea is an integrated workbench that pairs a deterministic image-to-graph Morphometry Engine (multiscale ridge evidence, hysteresis segmentation, and evidence-constrained skeleton refinement) with an optional LLM-assisted Refinement Engine that translates natural-language instructions into editable, human-reviewable analysis plans. This separation of flexible interaction from deterministic computation aims to reduce operator-dependent bias while keeping morphometric workflows inspectable and reproducible.

Background and Objectives: Fluorescence-labeled cellular arbors provide readouts of neuronal and microglial morphology, but fine and weakly labeled processes are prone to fragmentation and false connections that bias skeleton-based measurements. We present MorphoBranch, a fine-structure-preserving, human-reviewable workbench for morphometry of branched cellular structures. Methods: MorphoBranch combines a deterministic Morphometry Engine with an LLM-assisted Refinement Engine. The Mor- phometry Engine implements an image-to-graph workflow integrating multiscale structural evidence extraction, hysteresis segmen- tation, evidence-constrained skeleton refinement, and graph-based morphometry. The Refinement Engine maps natural-language requests to registered actions for parameter adjustment, preview execution, metric reporting, and unsupported-request handling, while image processing and quantitative computation remain deterministic and reviewable. Results: MorphoBranch was evaluated on two public neuronal axon datasets, AxonMIP and AxonStack, and the in-house Cell- Morph dataset of microglial fluorescence images. It achieved the highest Skeleton F1 and clDice and the lowest length-estimation error among the evaluated methods on all three datasets, while also achieving the highest Dice and IoU on AxonMIP and Axon- Stack. Across 150 natural-language tasks, the Refinement Engine achieved a 94.0% end-to-end success rate. Conclusions: These results demonstrate that MorphoBranch provides a reproducible, human-reviewable workflow for mor- phometric analysis of branched cellular structures. It supports fine-structure-preserving quantification across neuronal axon and microglial fluorescence images while maintaining inspectable and reproducible analysis workflows.
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cs.CV Chensheng Peng, Wenhao Ding, Ran Tian et al. · Oct 1, 2026

World Action Models jointly predict future actions and video, but standard training independently corrupts actions and video with noise, creating a physical mismatch: perturbed actions imply a different visual future, yet the noised video stays tied to the original recording. CtrlWAM fixes this by executing perturbed actions in a simulator and pairing the rendered consequences with the perturbed actions for training, augmented with warped video–action noise schedules and a structured multi-agent conditioning interface. The approach targets more physically consistent and controllable world models for autonomous driving and robotic manipulation.

World action models (WAMs) jointly predict actions (intent) and visual future (foresight). Standard training adds noise to recorded actions and video simultaneously, but such training paradigms introduce a mismatch: perturbed actions imply counterfactual future visual, while the noised video remains tied to the GT recording. In low-noise regime, the scene geometry and even the dynamic behavior remain clearly visible from the noisy future frames despite the added noise. We present CtrlWAM, which executes perturbed actions in a simulator and pairs them with their noised visual consequences for joint WAM learning. To accommodate the different denoising requirements of video and actions, we introduce warped video--action noise schedules that aim to keep visual layout responsive as action predictions evolve. We further extend the action interface from ego-only control to a variable number of agent streams, allowing a unified model to represent predicted or commanded futures for multiple agents. Driving experiments show more accurate action forecasts, closer agreement between generated video and actions, and better following of supplied commands; robotics experiments show stronger motion fidelity and controllability. Matched controls support the benefit of off-path renders for command following and manipulation fidelity. Together, these findings contribute to a more controllable world action model. Project page: https://ctrl-wam.github.io/
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cs.CVcs.RO Cigdem Kokenoz, Amir Salarpour, Alkim Domeke et al. · Oct 1, 2026

Lang3DSeg tackles annotation-free open-vocabulary 3D segmentation of sparse outdoor LiDAR using a point transformer backbone trained from scratch. Its core idea is to carefully curate 2D-to-3D pseudo-labels via class-priority rasterization and an instance-wise depth-gap test that truncates projected masks at the first occlusion gap, removing systematic depth-ambiguity errors before training. This matters because prior methods rely on voxel-based backbones and temporal voting to compensate for projection noise, whereas Lang3DSeg shows that a point transformer can match and exceed those results in real time when paired with cleaner single-sweep targets.

Accurate 3D semantic perception is critical for safe autonomous navigation. However, supervised LiDAR segmentation remains tied to closed taxonomies and to the cost of point-wise manual annotation. Open-vocabulary methods avoid that cost by projecting the output of 2D vision-language models onto LiDAR and distilling it into a 3D network. These methods rely almost exclusively on voxel-based sparse convolutions, and point transformers have so far been limited to indoor environments, where 3D data is dense and bounded. We present Lang3DSeg, which establishes a point transformer as the backbone for annotation-free open-vocabulary segmentation of outdoor 3D LiDAR, and is trained from scratch without geometric pre-training. This training paradigm necessitates addressing the inherent noise in 2D-to-3D label projections; specifically, naive projection often suffers from depth ambiguity, where points behind an object are erroneously assigned its semantic label. We therefore composite masks using an explicit class-priority rule and truncate each projected instance at the first gap in its depth distribution, correcting the projection error directly rather than averaging it over registered sequences. Lang3DSeg achieves 52.8% mIoU on nuScenes validation and 41.4% on SemanticKITTI, the highest among published annotation-free methods on both benchmarks. Every 3D semantic segmentation is on a single LiDAR sweep, and inference operates in real-time without running vision-language models.
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cs.CVcs.LG Thiru Thillai Nadarasar Bahavan, Yu Xia, Sachith Seneviratne et al. · Oct 1, 2026

Open Set Recognition (OSR) requires models to classify known classes accurately while rejecting samples from unseen categories, which depends critically on learning compact, well-separated feature clusters. This paper proposes SmoothOperator (SmoothOP), a plug-in that adaptively sets the label smoothing coefficient for each training sample based on its prominence—an embedding-space signal measuring how clearly a sample's own class dominates its strongest competitor. By modulating smoothing sample-by-sample, SmoothOP yields tighter and better dispersed class representations, improving OSR performance across fine-grained benchmarks.

Open Set Recognition (OSR) aims to enable models to accurately classify known classes while rejecting samples from unseen classes. A key challenge in OSR lies in the inability to model the unbounded distribution of unknown classes during training, often leading to the misclassification of samples from these classes. Rather than modeling unknowns, recent work shapes the feature space so that known classes are compact and well separated, and spherical representation learning methods have achieved strong results this way. Label smoothing has been identified as one of the key drivers of this success, yet it applies the same coefficient to every training sample, regardless of how well each sample is already embedded. We show that the spherical representation learning objectives used in OSR share a single alignment--uniformity structure in which labels enter only through the alignment term. Label smoothing therefore acts as an alignment dial, and a fixed coefficient sets this dial to the same value for every sample. We propose a plug-in, SmoothOperator (SmoothOP), which sets the smoothing coefficient of each sample from its \textbf{prominence}, an embedding-space signal measuring how clearly the sample's own class stands out against its strongest competing class. Our method integrates into four existing spherical representation learning methods at minimal training overhead. SmoothOP assigns strong smoothing to samples with high prominence, which reduces their alignment and relaxes their pull. On the Semantic Shift Benchmark, SmoothOP-augmented variants generally outperform their base objectives across datasets, degrees of semantic shift, and OSR post-processors, with gains of up to 4.7\% in AUROC, OSCR, and closed-set accuracy.
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cs.CVcs.AI Shao-Jun Xia, Huixin Zhang, Zhen Lei et al. · Oct 1, 2026

Vision-language models are increasingly used as backbones for all-in-one low-level image restoration, yet how they internally organize pixel-level perceptual representations remains unclear. This paper introduces GeoSim, a unified four-level framework that probes global similarity, local geometry, sparse feature decomposition, and topological structure across 24 tasks in autoregressive and diffusion transformer VLMs. By revealing that task representations are mechanism-centric and that cross-model agreement is primarily global rather than local, the study offers an actionable interpretability lens for designing transferable unified restoration systems.

Vision-language models (VLMs) have emerged as powerful candidates for universal vision backbones, with representative architectures including autoregressive (AR) models and diffusion transformers (DiTs). Yet, adapting them efficiently for all-in-one low-level image restoration remains a challenge. Crucially, the field lacks an understanding of how VLMs organize hidden-layer representations and whether these structurally distinct paradigms share a common geometric organization for pixel-level perception. Such shared organization is a prerequisite for building highly transferable, unified restoration VLMs and adapters. In this paper, we systematically investigate representational similarity across 24 low-level tasks spanning 5 categories. We propose GeoSim, a unified four-level framework that analyzes task-conditioned representations from global similarity, local geometry, sparse feature decomposition, and topological verification perspectives. Our formulation applies to the analysis of hidden states in AR models and feature maps in DiTs across same- and cross-task/model settings. Our results reveal the organizing principles of low-level visual representations while exposing their limits in cross-task and cross-model agreement. Ultimately, GeoSim provides an interpretability lens for probing latent transferability in low-level vision and diagnosing model limitations in task- or model-specific scenarios.
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cs.CVcs.AIcs.LG Stefan Andreas Baumann, Jannik Wiese, Tommaso Martorella et al. · Apr 10, 2026

Predicting how complex scenes evolve is essential for intelligent systems, yet dense video generation expends enormous compute on appearance rather than dynamics. This paper introduces Myriad, an autoregressive diffusion model that predicts future motion via sparse point trajectories, explicitly avoiding the 'visual tax' of pixel-level generation. By modeling step-wise uncertainty accumulation through flow matching and utilizing fused transformer blocks, the method achieves throughput of 2200 samples/min compared to less than 1 for video models, while matching or exceeding their predictive accuracy on motion-focused benchmarks.

Accurately anticipating how complex, diverse scenes will evolve requires models that represent uncertainty, simulate along extended interaction chains, and efficiently explore many plausible futures. Yet most existing approaches rely on dense video or latent-space prediction, expending substantial capacity on dense appearance rather than on the underlying sparse trajectories of points in the scene. This makes large-scale exploration of future hypotheses costly and limits performance when long-horizon, multi-modal motion is essential. We address this by formulating the prediction of open-set future scene dynamics as step-wise inference over sparse point trajectories. Our autoregressive diffusion model advances these trajectories through short, locally predictable transitions, explicitly modeling the growth of uncertainty over time. This dynamics-centric representation enables fast rollout of thousands of diverse futures from a single image, optionally guided by initial constraints on motion, while maintaining physical plausibility and long-range coherence. We further introduce OWM, a benchmark for open-set motion prediction based on diverse in-the-wild videos, to evaluate accuracy and variability of predicted trajectory distributions under real-world uncertainty. Our method matches or surpasses dense simulators in predictive accuracy while achieving orders-of-magnitude higher sampling speed, making open-set future prediction both scalable and practical. Project page: http://compvis.github.io/myriad.
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cs.CVcs.AIcs.LG v2 Alexey Dosovitskiy, Lucas Beyer, Alexander Kolesnikov et al. · Oct 22, 2020

This paper introduces Vision Transformer (ViT), which applies a standard Transformer encoder directly to sequences of image patches for image classification. The core insight is that convolutional inductive biases (locality and translation equivariance) are unnecessary when models are pre-trained at sufficient scale—specifically on datasets containing 14M to 300M images. When transferred to downstream benchmarks, ViT matches or exceeds state-of-the-art CNNs while requiring substantially less computational resources to pre-train.

While the Transformer architecture has become the de-facto standard for natural language processing tasks, its applications to computer vision remain limited. In vision, attention is either applied in conjunction with convolutional networks, or used to replace certain components of convolutional networks while keeping their overall structure in place. We show that this reliance on CNNs is not necessary and a pure transformer applied directly to sequences of image patches can perform very well on image classification tasks. When pre-trained on large amounts of data and transferred to multiple mid-sized or small image recognition benchmarks (ImageNet, CIFAR-100, VTAB, etc.), Vision Transformer (ViT) attains excellent results compared to state-of-the-art convolutional networks while requiring substantially fewer computational resources to train.
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cs.CV Rui Zhao, Mike Zheng Shou · Mar 23, 2026

Dynamic visual effects like explosions require complex temporal reasoning that is difficult to capture in text prompts. P-Flow introduces a training-free framework that treats prompts as optimization variables, using vision-language models to iteratively refine descriptions based on discrepancies between generated and reference videos. The method combines flow-matching noise inversion with lightweight historical context to achieve model-agnostic customization without fine-tuning.

Recent advancements in video generation models have significantly improved their ability to follow text prompts. However, the customization of dynamic visual effects, defined as temporally evolving and appearance-driven visual phenomena like object crushing or explosion, remains underexplored. Prior works on motion customization or control mainly focus on low-level motions of the subject or camera, which can be guided using explicit control signals such as motion trajectories. In contrast, dynamic visual effects involve higher-level semantics that are more naturally suited for control via text prompts. However, it is hard and time-consuming for humans to craft a single prompt that accurately specifies these effects, as they require complex temporal reasoning and iterative refinement over time. To address this challenge, we propose P-Flow, a novel training-free framework for customizing dynamic visual effects in video generation without modifying the underlying model. By leveraging the semantic and temporal reasoning capabilities of vision-language models, P-Flow performs test-time prompt optimization, refining prompts based on the discrepancy between the visual effects of the reference video and the generated output. Through iterative refinement, the prompts evolve to better induce the desired dynamic effect in novel scenes. Experiments demonstrate that P-Flow achieves high-fidelity and diverse visual effect customization and outperforms other models on both text-to-video and image-to-video generation tasks. Code is available at https://github.com/showlab/P-Flow.
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cs.CV Minseok Kang, Minhyeok Lee, Minjung Kim et al. · Mar 23, 2026

This paper addresses weakly-supervised video scene graph generation (WS-VSGG), where models must parse videos into structured relational triplets using only sparse unlocalized annotations without bounding boxes. The core insight is that off-the-shelf object detectors indiscriminately detect all visible objects, overwhelming relation models with noisy non-interactive pairs, while fully-supervised detectors implicitly filter relationally irrelevant objects. To bridge this gap, the authors propose a three-component framework: Relation-Aware Matching (RAM) refines pseudo-labels via vision-language grounding, Pair Affinity Learning and Scoring (PALS) learns to distinguish interactive from non-interactive pairs, and Pair Affinity Modulation (PAM) gates attention based on affinity scores. This substantially narrows the gap to full supervision while reducing annotation costs.

Weakly-supervised video scene graph generation (WS-VSGG) aims to parse video content into structured relational triplets without bounding box annotations and with only sparse temporal labeling, significantly reducing annotation costs. Without ground-truth bounding boxes, these methods rely on off-the-shelf detectors to generate object proposals, yet largely overlook a fundamental discrepancy from fullysupervised pipelines. Fully-supervised detectors implicitly filter out noninteractive objects, while off-the-shelf detectors indiscriminately detect all visible objects, overwhelming relation models with noisy pairs.We address this by introducing a learnable pair affinity that estimates the likelihood of interaction between subject-object pairs. Through Pair Affinity Learning and Scoring (PALS), pair affinity is incorporated into inferencetime ranking and further integrated into contextual reasoning through Pair Affinity Modulation (PAM), enabling the model to suppress noninteractive pairs and focus on relationally meaningful ones. To provide cleaner supervision for pair affinity learning, we further propose Relation- Aware Matching (RAM), which leverages vision-language grounding to resolve class-level ambiguity in pseudo-label generation. Extensive experiments on Action Genome demonstrate that our approach consistently yields substantial improvements across different baselines and backbones, achieving state-of-the-art WS-VSGG performance.
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cs.CV Xingyu Zhu, Liang Yi, Shuo Wang et al. · Mar 23, 2026

This paper tackles test-time adaptation (TTA) for large multimodal 3D vision-language models under distribution shifts. The core idea is BayesMM, which models both textual and geometric features as Gaussian distributions and fuses them via Bayesian model averaging. Unlike cache-based methods that store discrete samples, this approach claims to avoid progressive information loss and heuristic hyperparameter tuning while maintaining training-free operation.

Multimodal 3D vision-language models show strong generalization across diverse 3D tasks, but their performance still degrades notably under domain shifts. This has motivated recent studies on test-time adaptation (TTA), which enables models to adapt online using test-time data. Among existing TTA methods, cache-based mechanisms are widely adopted for leveraging previously observed samples in online prediction refinement. However, they store only limited historical information, leading to progressive information loss as the test stream evolves. In addition, their prediction logits are fused heuristically, making adaptation unstable. To address these limitations, we propose BayesMM, a Multimodal Bayesian Distribution Learning framework for test-time point cloud analysis. BayesMM models textual priors and streaming visual features of each class as Gaussian distributions: textual parameters are derived from semantic prompts, while visual parameters are updated online with arriving samples. The two modalities are fused via Bayesian model averaging, which automatically adjusts their contributions based on posterior evidence, yielding a unified prediction that adapts continually to evolving test-time data without training. Extensive experiments on multiple point cloud benchmarks demonstrate that BayesMM maintains robustness under distributional shifts, yielding over 4% average improvement.
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cs.CVcs.GR Xiaolei Zhou, Chuangjie Fang, Jie Wu et al. · Mar 23, 2026

GeoFusion-CAD tackles the scalability bottleneck in parametric CAD generation, where Transformer-based methods struggle with long command sequences due to quadratic attention costs. The authors propose an end-to-end diffusion framework that encodes CAD programs as hierarchical trees and processes them with G-Mamba blocks—geometry-conditioned state-space models that achieve linear complexity $\mathcal{O}(Ld)$ while capturing geometric and topological dependencies. This enables scaling to sequences of up to 240 commands while maintaining high geometric fidelity.

Parametric Computer-Aided Design (CAD) is fundamental to modern 3D modeling, yet existing methods struggle to generate long command sequences, especially under complex geometric and topological dependencies. Transformer-based architectures dominate CAD sequence generation due to their strong dependency modeling, but their quadratic attention cost and limited context windowing hinder scalability to long programs. We propose GeoFusion-CAD, an end-to-end diffusion framework for scalable and structure-aware generation. Our proposal encodes CAD programs as hierarchical trees, jointly capturing geometry and topology within a state-space diffusion process. Specifically, a lightweight C-Mamba block models long-range structural dependencies through selective state transitions, enabling coherent generation across extended command sequences. To support long-sequence evaluation, we introduce DeepCAD-240, an extended benchmark that increases the sequence length ranging from 40 to 240 while preserving sketch-extrusion semantics from the ABC dataset. Extensive experiments demonstrate that GeoFusion-CAD achieves superior performance on both short and long command ranges, maintaining high geometric fidelity and topological consistency where Transformer-based models degrade. Our approach sets new state-of-the-art scores for long-sequence parametric CAD generation, establishing a scalable foundation for next-generation CAD modeling systems. Code and datasets are available at GitHub.
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cs.CV Daniel Shao, Joel Runevic, Richard J. Chen et al. · Mar 23, 2026

Multiple Instance Learning (MIL) for gigapixel pathology images relies on a single linear layer to transform general patch features into task-specific representations before aggregation. This paper identifies this linear layer as a critical yet overlooked bottleneck and proposes Mammoth, a parameter-efficient mixture-of-experts module that replaces it with multi-headed soft routing to specialized low-rank experts. By routing morphologically similar patches to distinct expert slots, Mammoth achieves superior performance without increasing model size, demonstrating that the feature transformation step matters more than the choice of aggregation function.

Multiple Instance Learning (MIL) is the predominant framework for classifying gigapixel whole-slide images in computational pathology. MIL follows a sequence of 1) extracting patch features, 2) applying a linear layer to obtain task-specific patch features, and 3) aggregating the patches into a slide feature for classification. While substantial efforts have been devoted to optimizing patch feature extraction and aggregation, none have yet addressed the second point, the critical layer which transforms general-purpose features into task-specific features. We hypothesize that this layer constitutes an overlooked performance bottleneck and that stronger representations can be achieved with a low-rank transformation tailored to each patch's phenotype, yielding synergistic effects with any of the existing MIL approaches. To this end, we introduce MAMMOTH, a parameter-efficient, multi-head mixture of experts module designed to improve the performance of any MIL model with minimal alterations to the total number of parameters. Across eight MIL methods and 19 different classification tasks, we find that such task-specific transformation has a larger effect on performance than the choice of aggregation method. For instance, when equipped with MAMMOTH, even simple methods such as max or mean pooling attain higher average performance than any method with the standard linear layer. Overall, MAMMOTH improves performance in 130 of the 152 examined configurations, with an average $+3.8\%$ change in performance. Code is available at https://github.com/mahmoodlab/mammoth.
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cs.CV Bi'an Du, Daizong Liu, Pufan Li et al. · Mar 23, 2026

Single-image 3D reconstruction is fundamentally ill-posed: one view admits many valid 3D explanations, especially under occlusion and structural variation. This paper tackles the problem by learning an adaptive part-whole hierarchy rather than fixed-decomposition or monolithic representations. The core idea is a slot-based architecture where an image-conditioned gating mechanism predicts which latent structural slots to activate per instance, coupled with a class-agnostic prototype bank that aligns active slots to shared geometric priors via soft attention. This eliminates the need for user-specified part counts while encouraging cross-category reuse of recurring structural patterns like legs or handles.

Single-image 3D generation lies at the core of vision-to-graphics models in the real world. However, it remains a fundamental challenge to achieve reliable generalization across diverse semantic categories and highly variable structural complexity under sparse supervision. Existing approaches typically model objects in a monolithic manner or rely on a fixed number of parts, including recent part-aware models such as PartCrafter, which still require a labor-intensive user-specified part count. Such designs easily lead to overfitting, fragmented or missing structural components, and limited compositional generalization when encountering novel object layouts. To this end, this paper rethinks single-image 3D generation as learning an adaptive part-whole hierarchy in the flexible 3D latent space. We present a novel part-to-whole 3D generative world model that autonomously discovers latent structural slots by inferring soft and compositional masks directly from image tokens. Specifically, an adaptive slot-gating mechanism dynamically determines the slot-wise activation probabilities and smoothly consolidates redundant slots within different objects, ensuring that the emergent structure remains compact yet expressive across categories. Each distilled slot is then aligned to a learnable, class-agnostic prototype bank, enabling powerful cross-category shape sharing and denoising through universal geometric prototypes in the real world. Furthermore, a lightweight 3D denoiser is introduced to reconstruct geometry and appearance via unified diffusion objectives. Experiments show consistent gains in cross-category transfer and part-count extrapolation, and ablations confirm complementary benefits of the prototype bank for shape-prior sharing as well as slot-gating for structural adaptation.
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cs.CV Byungwoo Jeon, Dongyoung Kim, Huiwon Jang et al. · Mar 23, 2026

Pre-trained vision encoders excel at 2D recognition but lack 3D spatial awareness. SpatialBoost addresses this by converting dense 3D spatial information from 2D images into linguistic expressions, then injecting them into frozen vision encoders via LLM-based training with a novel dual-channel attention mechanism. The framework improves performance on spatial tasks (depth estimation, robot control) while maintaining or enhancing general vision capabilities (ImageNet classification), suggesting language serves as an effective supervision signal for geometric understanding.

Despite the remarkable success of large-scale pre-trained image representation models (i.e., vision encoders) across various vision tasks, they are predominantly trained on 2D image data and therefore often fail to capture 3D spatial relationships between objects and backgrounds in the real world, constraining their effectiveness in many downstream applications. To address this, we propose SpatialBoost, a scalable framework that enhances the spatial awareness of existing pre-trained vision encoders by injecting 3D spatial knowledge expressed in linguistic descriptions. The core idea involves converting dense 3D spatial information from 2D images into linguistic expressions, which is then used to inject such spatial knowledge into vision encoders through a Large Language Model (LLM). To this end, we adopt a multi-turn Chain-of-Thought (CoT) reasoning process that progressively incorporates dense spatial knowledge and builds hierarchical spatial understanding. To validate effectiveness, we adapt SpatialBoost to state-of-the-art vision encoders such as DINOv3, and evaluate its performance gains on a wide range of benchmarks requiring both 3D perception and general vision abilities. For instance, SpatialBoost improves DINOv3 performance from 55.9 to 59.7 mIoU on ADE20K, achieving state-of-the-art performance with 3.8% gain over the pre-trained DINOv3.
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cs.CV Mingju Gao, Kaisen Yang, Huan-ang Gao et al. · Mar 23, 2026

Hand-object interaction (HOI) video generation is currently split between pose-only synthesis, static appearance generation, and motion methods requiring ground-truth first frames. This paper introduces PAM, a three-stage Pose–Appearance–Motion engine that generates high-resolution HOI videos from only initial/target poses and object geometry, achieving true sim-to-real transfer. The system combines GraspXL for pose trajectory generation, Flux for appearance synthesis with multimodal ControlNet conditioning, and CogVideoX for motion generation, producing 480×720 videos while improving FVD from 38.83 to 29.13 on DexYCB compared to prior work.

Hand-object interaction (HOI) reconstruction and synthesis are becoming central to embodied AI and AR/VR. Yet, despite rapid progress, existing HOI generation research remains fragmented across three disjoint tracks: (1) pose-only synthesis that predicts MANO trajectories without producing pixels; (2) single-image HOI generation that hallucinates appearance from masks or 2D cues but lacks dynamics; and (3) video generation methods that require both the entire pose sequence and the ground-truth first frame as inputs, preventing true sim-to-real deployment. Inspired by the philosophy of Joo et al. (2018), we think that HOI generation requires a unified engine that brings together pose, appearance, and motion within one coherent framework. Thus we introduce PAM: a Pose-Appearance-Motion Engine for controllable HOI video generation. The performance of our engine is validated by: (1) On DexYCB, we obtain an FVD of 29.13 (vs. 38.83 for InterDyn), and MPJPE of 19.37 mm (vs. 30.05 mm for CosHand), while generating higher-resolution 480x720 videos compared to 256x256 and 256x384 baselines. (2) On OAKINK2, our full multi-condition model improves FVD from 68.76 to 46.31. (3) An ablation over input conditions on DexYCB shows that combining depth, segmentation, and keypoints consistently yields the best results. (4) For a downstream hand pose estimation task using SimpleHand, augmenting training with 3,400 synthetic videos (207k frames) allows a model trained on only 50% of the real data plus our synthetic data to match the 100% real baseline.
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cs.CV Junhao Du, Jialong Xue, Anqi Li et al. · Mar 23, 2026

Video-LLMs struggle with high computational costs from massive visual token volumes (e.g., 6,272 tokens for a 32-frame video). This paper challenges the standard two-stage spatiotemporal compression paradigm—which assumes spatial and temporal redundancy are separable—by reformulating compression as a global allocation problem. The authors propose a unified selection mechanism combining attention weights and semantic similarity to identify high-contribution, low-redundancy tokens, plus a text-aware merging module for secondary compression inside the LLM. The result is a training-free, plug-and-play method that retains ~90% performance with only 2% of tokens.

Video large language models (Video-LLMs) face high computational costs due to large volumes of visual tokens. Existing token compression methods typically adopt a two-stage spatiotemporal compression strategy, relying on stage-specific metrics and an implicit assumption of spatiotemporal separability. Under extremely low retention ratios, however, such approaches often result in unbalanced allocation and loss of visual evidence essential for question answering. We reformulate token compression as a spatiotemporal allocation task within a global token retention pool. We propose a unified selection mechanism that integrates attention weights and semantic similarity to globally select tokens with high contribution and low redundancy. Unselected tokens are merged via clustering and refilled, preserving information integrity. Inside the LLM, we further introduce text-aware merging to perform secondary compression based on query relevance. Without requiring retraining, our method serves as a plug-and-play module compatible with existing Video-LLMs. Experiments show that retaining only about 2% of visual tokens preserves 90.1% of baseline performance across multiple benchmarks, while reducing FLOPs to roughly 2.6%. These benefits generalize across diverse backbones, decreasing end-to-end inference latency and memory consumption. Our unified spatiotemporal token compression strategy establishes the state-of-the-art in video understanding under ultra-low token retention.
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cs.CV Shukesh Reddy, Abhijit Das · Mar 23, 2026

This paper benchmarks Vision Transformer backbones (ViT-B, ViT-L, ViT-H) within a Local pattern Self-Supervised Auxiliary Task (L-SSAT) framework. The core idea fuses Local Directional Pattern (LDP) texture descriptors with RGB inputs via Masked Autoencoder reconstruction as an auxiliary task to primary face classification. The study addresses whether a unified backbone exists across diverse face analysis tasks including deepfake detection (FaceForensics++), attribute prediction (CelebA), and emotion recognition (AffectNet).

In this work, we benchmark with different backbones and study their impact for self-supervised learning (SSL) as an auxiliary task to blend texture-based local descriptors into feature modelling for efficient face analysis. It is established in previous work that combining a primary task and a self-supervised auxiliary task enables more robust and discriminative representation learning. We employed different shallow to deep backbones for the SSL task of Masked Auto-Encoder (MAE) as an auxiliary objective to reconstruct texture features such as local patterns alongside the primary task in local pattern SSAT (L-SSAT), ensuring robust and unbiased face analysis. To expand the benchmark, we conducted a comprehensive comparative analysis across multiple model configurations within the proposed framework. To this end, we address the three research questions: "What is the role of the backbone in performance L-SSAT?", "What type of backbone is effective for different face analysis tasks?", and "Is there any generalized backbone for effective face analysis with L-SSAT?". Towards answering these questions, we provide a detailed study and experiments. The performance evaluation demonstrates that the backbone for the proposed method is highly dependent on the downstream task, achieving average accuracies of 0.94 on FaceForensics++, 0.87 on CelebA, and 0.88 on AffectNet. For consistency of feature representation quality and generalisation capability across various face analysis paradigms, including face attribute prediction, emotion classification, and deepfake detection, there is no unified backbone.
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cs.CV Kaili Huang, Hongming Zhang, Rui Shen et al. · Mar 23, 2026

Direct Preference Optimization (DPO) for Vision-Language Models suffers from Likelihood Displacement, where optimization collapses the probabilities of both chosen and rejected responses, causing models to abandon visual evidence for language priors. This paper proposes Asymmetric Constrained Preference Optimization (ACPO), which applies dynamic, length-aware scaling exclusively to the rejected reward term, preserving the chosen distribution as a stable anchor while selectively suppressing incorrect outputs.

While Direct Preference Optimization (DPO) has become the de facto approach for aligning Large Vision-Language Models (LVLMs), it suffers from Likelihood Displacement, where the probability of both chosen and rejected responses collapses. This optimization flaw is especially detrimental in multimodal settings: the erosion of chosen likelihoods -- a failure we term Visual Anchor Collapse -- causes models to abandon visual evidence for strong language priors, precipitating significant hallucinations. To address this, we propose Asymmetric Constrained Preference Optimization (ACPO), a modality-agnostic alignment mechanism that applies dynamic, target-oriented scaling to preference optimization. ACPO derives a complexity-aware scaling coefficient applied exclusively to the rejected reward, asymmetrically suppressing the gradient flow on the rejected term while preserving the chosen distribution as a gradient-stable reference. While fundamentally a general-purpose objective, breaking this gradient symmetry is crucial for multimodal tasks, as it mitigates the suppression of visual tokens by language priors. Experiments on InternVL models demonstrate that ACPO effectively reverses the chosen-reward degradation of standard DPO. By halting Visual Anchor Collapse, ACPO generally outperforms baselines on hallucination benchmarks (HallusionBench, MM-IFEval) and general leaderboards (MMBench, MMStar, OCRBenchV2) while driving concurrent improvements in general capabilities.